DefenderWeapon and SidearmWeapon
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@@ -11,6 +11,8 @@
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<ViewPunch>0.01</ViewPunch>
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<ReloadTime>0.5</ReloadTime>
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<Slot><Primary/></Slot>
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<IsFiring>false</IsFiring>
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<TimeSinceLastFire>0</TimeSinceLastFire>
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<TriggerHeld>false</TriggerHeld>
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<FireCooldown>0</FireCooldown>
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<IsReloading>false</IsReloading>
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<ReloadTimer>0</ReloadTimer>
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</DefenderWeapon>
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@@ -48,8 +48,10 @@
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<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
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<xs:element name="IsFiring" type="t:bool" minOccurs="0"/>
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<xs:element name="TimeSinceLastFire" type="t:double" minOccurs="0"/>
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<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
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<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
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<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
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<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -3,9 +3,11 @@
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<MagazineAmmo>16</MagazineAmmo>
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<MagazineSize>16</MagazineSize>
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<BaseDamage>20</BaseDamage>
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<RPM>120</RPM>
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<RPM>500</RPM>
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<Automatic>false</Automatic>
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<ViewPunch>0.01</ViewPunch>
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<ReloadTime>0.5</ReloadTime>
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<EquipTime>0.5</EquipTime>
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<Slot><Secondary/></Slot>
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<TriggerHeld>false</TriggerHeld>
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<FireCooldown>0</FireCooldown>
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@@ -23,7 +23,7 @@
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<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="MagazineSize" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BaseDamage" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
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@@ -31,12 +31,16 @@
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<xs:element name="RPM" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Automatic" type="t:bool" minOccurs="0"/>
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<xs:element name="ViewPunch" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ReloadTime" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="EquipTime" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Time it takes from selecting the weapon until it's ready to fire</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
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<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
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<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
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