hp really fixed?

This commit is contained in:
viktorljung
2016-03-13 21:24:27 +01:00
parent 066ca6075d
commit 148d60f8f8
2 changed files with 7 additions and 7 deletions
+4 -4
View File
@@ -22,8 +22,8 @@ void HealthHUDSystem::Update(double dt)
if (entityIDParent.HasComponent("Health")) {
if (entity.HasComponent("Text")) {
Field<double> health = entityIDParent["Health"]["Health"];
Field<double> maxHealth = entityIDParent["Health"]["Health"];
double health = (const double&)entityIDParent["Health"]["Health"];
double maxHealth = (const double&)entityIDParent["Health"]["Health"];
std::string s = "";
s = s + std::to_string((int)health);
s = s + "/";
@@ -34,8 +34,8 @@ void HealthHUDSystem::Update(double dt)
}
if(entity.HasComponent("Fill")) {
Field<double> health = entityIDParent["Health"]["Health"];
Field<double> maxHealth = entityIDParent["Health"]["Health"];
double health = (const double&)entityIDParent["Health"]["Health"];
double maxHealth = (const double&)entityIDParent["Health"]["Health"];
float healthPercentage = health/maxHealth;
entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
entity["Fill"]["Percentage"] = (double)healthPercentage;
+3 -3
View File
@@ -45,7 +45,7 @@ void PickupSpawnSystem::Update(double dt)
m_PickupAtMaximum.erase(it);
break;
}
if ((double)it->player["Health"]["Health"] < (double)it->player["Health"]["MaxHealth"]) {
if ((const double&)it->player["Health"]["Health"] < (const double&)it->player["Health"]["MaxHealth"]) {
DoPickup(it->player, it->trigger);
m_PickupAtMaximum.erase(it);
break;
@@ -59,7 +59,7 @@ bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
return false;
}
//if at maxhealth, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
if ((double)e.Entity["Health"]["Health"] >= (double)e.Entity["Health"]["MaxHealth"]) {
if ((const double&)e.Entity["Health"]["Health"] >= (const double&)e.Entity["Health"]["MaxHealth"]) {
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
return false;
}
@@ -87,7 +87,7 @@ void PickupSpawnSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger)
if (!trigger.Valid()) {
return;
}
double healthGiven = 0.01*(double)trigger["HealthPickup"]["HealthGain"] * (double)player["Health"]["MaxHealth"];
double healthGiven = 0.01*(const double&)trigger["HealthPickup"]["HealthGain"] * (const double&)player["Health"]["MaxHealth"];
//only the server will increase the players hp and set it in the next delta
Events::PlayerHealthPickup ePlayerHealthPickup;