begin fixing transparent object's shadows
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@@ -210,8 +210,8 @@ float CalcShadowValue(vec4 light_space_pos, vec3 normal, vec3 light_dir, sampler
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// Various bias methods.
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bias = max(0.05 * (1.0 - dot(normal, light_dir)), bias);
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//bias = bias * tan(acos(clamp(dot(normal, -light_dir), 0.0, 1.0)));
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//bias = max(0.05 * (1.0 - dot(normal, light_dir)), bias);
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bias = bias * tan(acos(clamp(dot(normal, -light_dir), 0.0, 1.0)));
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// Calculate coordinates in projection space.
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