begin fixing transparent object's shadows

This commit is contained in:
FakeShemp
2016-02-27 18:42:51 +01:00
parent 8647267cad
commit 14b0a64720
7 changed files with 51 additions and 44 deletions
+1 -4
View File
@@ -2,16 +2,13 @@
ShadowPassState::ShadowPassState(GLuint frameBuffer)
{
GLERROR("---2");
BindFramebuffer(frameBuffer);
GLERROR("---3");
Enable(GL_DEPTH_TEST);
Enable(GL_CULL_FACE);
Disable(GL_BLEND);
Disable(GL_TEXTURE_2D);
CullFace(GL_FRONT);
ClearColor(glm::vec4(255.f, 128.f, 128.f, 128.f));
GLERROR("---4");
ClearColor(glm::vec4(0.f, 0.f, 0.f, 0.f));
}
ShadowPassState::~ShadowPassState()