Merge remote-tracking branch 'origin/master' into Forward+
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@@ -15,22 +15,24 @@
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#include "Renderer.h"
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#include "PointLightJob.h"
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#include "../Core/Transform.h"
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#include "DebugCameraInputController.h"
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class RenderSystem : public ImpureSystem
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{
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public:
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RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
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~RenderSystem();
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virtual void Update(World* world, double dt) override;
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private:
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World* m_World = nullptr;
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const IRenderer* m_Renderer = nullptr;
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const IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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bool m_SwitchCamera = false;
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Camera* m_Camera = nullptr;
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Camera* m_DefaultCamera = nullptr;
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Camera* m_Camera;
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DebugCameraInputController<RenderSystem>* m_DebugCameraInputController;
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std::list<ComponentWrapper> m_CameraComponents;
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@@ -42,8 +44,6 @@ private:
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void updateCamera(World* world, double dt);
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void updateProjectionMatrix(ComponentWrapper& cameraComponent);
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glm::mat4 m_ViewMatrix;
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glm::mat4 m_ProjectionMatrix;
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void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
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void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
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