Added Update call in Game to test OctTree by using collision.
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@@ -10,6 +10,8 @@
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#include "Core/World.h"
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#include "Rendering/RenderQueueFactory.h"
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class OctTree;
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class Game
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{
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public:
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@@ -28,6 +30,7 @@ private:
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GUI::Frame* m_FrameStack;
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World* m_World;
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RenderQueueFactory* m_RenderQueueFactory;
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OctTree* m_OctTree;
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};
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#endif
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