diff --git a/src/Game/Systems/SoundSystem.cpp b/src/Game/Systems/SoundSystem.cpp index ac3ab2e9..555e7ff0 100644 --- a/src/Game/Systems/SoundSystem.cpp +++ b/src/Game/Systems/SoundSystem.cpp @@ -24,8 +24,7 @@ void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComp } void SoundSystem::Update(double dt) -{ -} +{ } bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e) { @@ -129,23 +128,23 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e) bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e) { - if (e.PlayerID == m_LocalPlayer.ID) { - Events::PlaySoundOnEntity ev; - ev.EmitterID = createChildEmitter(m_LocalPlayer); - ev.FilePath = "Audio/die/die2.wav"; // should random between a bunch - m_EventBroker->Publish(ev); - } + //if (e.PlayerID == m_LocalPlayer.ID) { + Events::PlaySoundOnEntity ev; + ev.EmitterID = createChildEmitter(m_LocalPlayer); + ev.FilePath = "Audio/die/die2.wav"; // should random between a bunch + m_EventBroker->Publish(ev); + //} return false; } bool SoundSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e) { - if (e.PlayerHealedID == m_LocalPlayer.ID) { - Events::PlaySoundOnEntity ev; - ev.EmitterID = createChildEmitter(m_LocalPlayer); - ev.FilePath = "Audio/pickup/pickup2.wav"; - m_EventBroker->Publish(ev); - } + //if (e.PlayerHealedID == m_LocalPlayer.ID) { + Events::PlaySoundOnEntity ev; + ev.EmitterID = createChildEmitter(m_LocalPlayer); + ev.FilePath = "Audio/pickup/pickup2.wav"; + m_EventBroker->Publish(ev); + //} return false; }