Removed debug logging. PlayerID in InputCommands from buttons is corrected.

This commit is contained in:
William Moberg
2016-03-07 17:35:01 +01:00
parent 962521fa59
commit 1516ed8e2d
3 changed files with 14 additions and 32 deletions
+2 -2
View File
@@ -40,7 +40,7 @@ bool ButtonSystem::OnMousePress(const Events::MousePress& e)
//You have clicked on a button entity, send pressed event.
if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
Events::InputCommand eInputCmd;
eInputCmd.PlayerID = LocalPlayer.ID;
eInputCmd.PlayerID = -1;
eInputCmd.Player = LocalPlayer;
EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
@@ -68,7 +68,7 @@ bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
Events::InputCommand eInputCmd;
eInputCmd.PlayerID = LocalPlayer.ID;
eInputCmd.PlayerID = -1;
eInputCmd.Player = LocalPlayer;
EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];