Removed debug logging. PlayerID in InputCommands from buttons is corrected.

This commit is contained in:
William Moberg
2016-03-07 17:35:01 +01:00
parent 962521fa59
commit 1516ed8e2d
3 changed files with 14 additions and 32 deletions
-7
View File
@@ -18,8 +18,6 @@ bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
return false;
}
LOG_DEBUG("------ Player #%i died.", e.Player.ID);
createDeathEffect(e.Player);
// Delete player
@@ -38,7 +36,6 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
auto playerModel = player.FirstChildByName("PlayerModel");
if (!playerModel.Valid() || !playerModel.HasComponent("Model") || !playerModel.HasComponent("Animation")) {
if (player == LocalPlayer) {
LOG_DEBUG("------ LocalPlayer's death effect could not be spawned, setting to spectator instead of death cam.");
setSpectatorCamera();
}
return;
@@ -58,7 +55,6 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
//camera (with lifetime) behind the player
if (player == LocalPlayer) {
LOG_DEBUG("------ LocalPlayer's death effect spawning, setting to death camera.");
m_LocalPlayerDeathEffect = deathEffectEW;
auto cam = deathEffectEW.FirstChildByName("Camera");
Events::SetCamera eSetCamera;
@@ -76,10 +72,7 @@ bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e)
// If the player hasn't spawned already, activate the spectator camera.
if (!LocalPlayer.Valid()) {
LOG_DEBUG("------ LocalPlayer's death effect removed, setting to spectator.");
setSpectatorCamera();
} else {
LOG_DEBUG("------ LocalPlayer's death effect removed, player is already spawned, not setting spectator.");
}
return true;
}