This commit is contained in:
Teejoon
2016-03-08 16:19:56 +01:00
parent 82a7ff2ec3
commit 155d700a44
15 changed files with 104 additions and 49 deletions
+2 -4
View File
@@ -1,8 +1,6 @@
#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform mat4 PVM;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
@@ -17,7 +15,7 @@ out VertexData{
void main()
{
gl_Position = P * V * M * vec4(Position, 1.0);
gl_Position = PVM* vec4(Position, 1.0);
Output.Position = Position;
Output.TextureCoordinate = TextureCoords;