Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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@@ -30,6 +30,7 @@ private:
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bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
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EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
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bool CapturePointSystem::OnCaptured(const Events::Captured& e);
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void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
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bool m_WinnerWasFound = false;
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//need to track these variables for the captureSystem to work as per design!
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@@ -7,7 +7,6 @@
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#include "Core/Event.h"
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#include "Systems/SpawnerSystem.h"
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#include "GUI/EButtonClicked.h"
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#include "GUI/EButtonPressed.h"
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#include "GUI/EButtonReleased.h"
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@@ -24,6 +23,7 @@ public:
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private:
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IRenderer* m_Renderer;
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void OpenSubMenu(const Events::InputCommand& e);
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EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
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bool OnButtonClick(const Events::ButtonClicked& e);
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@@ -3,6 +3,7 @@
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#include "Core/System.h"
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#include "Input/EInputCommand.h"
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#include "Network/EPlayerDisconnected.h"
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class SpectatorCameraSystem : public ImpureSystem
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{
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@@ -17,6 +18,8 @@ private:
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EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
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bool OnDisconnect(const Events::PlayerDisconnected& e);
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};
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#endif
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