Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
This commit is contained in:
@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
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<FOV>45</FOV>
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<FOV>59</FOV> <!-- 90 horizontal FOV at 1080p -->
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<NearClip>0.01</NearClip>
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<FarClip>5000</FarClip>
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</Camera>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ConfigBtnFloat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnFloat.xsd">
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<Header></Header>
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<Field></Field>
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<PressValue></PressValue>
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</ConfigBtnFloat>
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@@ -0,0 +1,22 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="ConfigBtnFloat">
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<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Header" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The header of the section in config.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Field" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The name of the field to be changed in the config.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="PressValue" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>The value to give the field.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ConfigBtnResolution xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnResolution.xsd">
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<Header></Header>
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<Field></Field>
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<PressValue></PressValue>
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</ConfigBtnResolution>
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@@ -0,0 +1,17 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="ConfigBtnResolution">
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<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Width" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Value of the resolution width.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Height" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Value of the resolution height.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -9,5 +9,5 @@
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<SpecularMap>true</SpecularMap>
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<GlowMap>true</GlowMap>
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<Shadow>true</Shadow>
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<GlowIntensity>3.0</GlowIntensity>
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<GlowIntensity>1.0</GlowIntensity>
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</Model>
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@@ -1,9 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Sprite xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Sprite.xsd">
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<Model>Models/Core/UnitQuad.mesh</Model>
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<DiffuseTexture></DiffuseTexture>
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<GlowMap></GlowMap>
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<Color R="1" G="1" B="1" A="1"/>
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<Visible>true</Visible>
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<DepthSort>true</DepthSort>
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<KeepRatioX>false</KeepRatioX>
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<KeepRatioY>false</KeepRatioY>
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<KeepRatio>false</KeepRatio>
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<Linear>true</Linear>
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<BlurBackground>false</BlurBackground>
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</Sprite>
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@@ -9,14 +9,17 @@
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Model" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The model the sprite will use.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="DiffuseTexture" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>Diffuse Texture file</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>Diffuse Texture file.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="GlowMap" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>GlowMap file</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>GlowMap file.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Color" type="t:Color" minOccurs="0">
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<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>Color tint.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Visible" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
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@@ -24,6 +27,18 @@
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<xs:element name="DepthSort" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="KeepRatioX" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the sprite should repeat in x instead of stretch when scaled.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="KeepRatioY" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the sprite should repeat in y instead of stretch when scaled.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="KeepRatio" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Keep a 1:1 ratio between X and Y.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Linear" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If it should use Linear or Nearest sampling method.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
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</xs:element>
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