WIP
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@@ -3,10 +3,15 @@ in vec2 TexCoords;
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out vec4 color;
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uniform sampler2D text;
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uniform vec3 textColor;
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uniform vec4 textColor;
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out vec4 sceneColor;
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out vec4 bloomColor;
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void main()
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{
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vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
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color = vec4(textColor, 1.0) * sampled;
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vec4 color_result = textColor * sampled;
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sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
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bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
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}
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