Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer

# Conflicts:
#	include/Engine/Collision/Collision.h
#	src/Engine/Rendering/Model.cpp
#	src/Engine/Rendering/RawModelAssimp.cpp
This commit is contained in:
antc13
2016-01-15 18:00:30 +01:00
109 changed files with 3705 additions and 1382 deletions
+3 -3
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@@ -7,10 +7,10 @@
#include <vector>
#include "Core/Ray.h"
#include "Core/AABB.h"
#include "../Core/Ray.h"
#include "../Core/AABB.h"
#include "Engine/Rendering/RawModelAssimp.h"
#include "Core/Entity.h"
#include "../Core/Entity.h"
class World;
struct ComponentWrapper;
+4 -4
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@@ -4,10 +4,10 @@
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "Core/EKeyUp.h"
#include "../Common.h"
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "../Core/EKeyUp.h"
class CollisionSystem : public PureSystem
{
+2 -2
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@@ -4,8 +4,8 @@
#include <glm/common.hpp>
#include <unordered_set>
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "ETrigger.h"
class AABB;