Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts: # include/Engine/Collision/Collision.h # src/Engine/Rendering/Model.cpp # src/Engine/Rendering/RawModelAssimp.cpp
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@@ -42,14 +42,18 @@ public:
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struct MaterialGroup
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{
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float Shininess;
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float Transparency;
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std::string TexturePath;
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std::shared_ptr<::Texture> Texture;
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std::string NormalMapPath;
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std::shared_ptr<::Texture> NormalMap;
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std::string SpecularMapPath;
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std::shared_ptr<::Texture> SpecularMap;
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unsigned int StartIndex;
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unsigned int EndIndex;
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};
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std::vector<MaterialGroup> TextureGroups;
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std::vector<MaterialGroup> MaterialGroups;
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std::vector<Vertex> m_Vertices;
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std::vector<unsigned int> m_Indices;
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