Removed Initialize function for systems.
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@@ -1,10 +1,5 @@
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#include "PlayerSystem.h"
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void PlayerSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
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}
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void PlayerSystem::Update(World * world, ComponentWrapper & player, double dt)
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{
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