Added Model and related classes
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#ifndef BaseTexture_h__
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#define BaseTexture_h__
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#include <string>
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#include <unordered_map>
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#include <cstdio>
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#include "Core/ResourceManager.h"
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#include "Rendering/PNG.h"
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class BaseTexture : public Resource
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{
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friend class ResourceManager;
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public:
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unsigned int Width = 0;
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unsigned int Height = 0;
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};
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#endif
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