Added Model and related classes
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#ifndef Model_h__
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#define Model_h__
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#include "Rendering/RawModel.h"
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class Model : public RawModel
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{
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friend class ResourceManager;
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private:
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Model(std::string fileName);
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public:
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~Model();
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GLuint VAO;
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GLuint ElementBuffer;
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private:
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GLuint VertexBuffer;
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GLuint DiffuseVertexColorBuffer;
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GLuint SpecularVertexColorBuffer;
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GLuint NormalBuffer;
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GLuint TangentNormalsBuffer;
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GLuint BiTangentNormalsBuffer;
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GLuint TextureCoordBuffer;
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};
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#endif
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