Added Model and related classes
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#ifndef Texture_h__
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#define Texture_h__
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#include "Rendering/BaseTexture.h"
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class Texture : public BaseTexture
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{
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friend class ResourceManager;
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private:
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Texture(std::string path);
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public:
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~Texture();
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void Bind(GLenum textureUnit = GL_TEXTURE0);
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GLuint m_Texture = 0;
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};
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#endif
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