diff --git a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp index 39da8399..cc2f9f7c 100644 --- a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp @@ -155,7 +155,7 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf if(wi.Player.Valid()) { if(wi.Player.HasComponent("ShieldAbility")) { - (Field)wi.Player["ShieldAbility"]["Active"] = true; + (Field)wi.Player["ShieldAbility"]["Active"] = true; } } @@ -285,7 +285,7 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"]; // Stop reloading - Field isReloading = cWeapon["IsReloading"]; + Field isReloading = cWeapon["IsReloading"]; isReloading = false; // Ammo