From 17007a2a41a2d7d587c39b1267b516f971c04a7c Mon Sep 17 00:00:00 2001 From: viktorljung Date: Sun, 13 Mar 2016 16:28:39 +0100 Subject: [PATCH] fix fix --- src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp index 39da8399..cc2f9f7c 100644 --- a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp @@ -155,7 +155,7 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf if(wi.Player.Valid()) { if(wi.Player.HasComponent("ShieldAbility")) { - (Field)wi.Player["ShieldAbility"]["Active"] = true; + (Field)wi.Player["ShieldAbility"]["Active"] = true; } } @@ -285,7 +285,7 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"]; // Stop reloading - Field isReloading = cWeapon["IsReloading"]; + Field isReloading = cWeapon["IsReloading"]; isReloading = false; // Ammo