Added a TriggerSystem, seems to work as intended.

This commit is contained in:
William Moberg
2015-12-15 14:49:52 +01:00
parent ae7d4b9097
commit 170610bcb1
9 changed files with 178 additions and 24 deletions
+1
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@@ -37,6 +37,7 @@ bool RayVsModel(const Ray& ray,
//Return true if the boxes are intersecting.
bool AABBVsAABB(const AABB& a, const AABB& b);
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
}
+1 -1
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@@ -25,7 +25,7 @@ struct TriggerLeave : Event
EntityID Trigger;
};
/** Thrown when an entity is completely inside a trigger. */
/** Thrown once, when an entity is completely inside a trigger. */
struct TriggerEnter : Event
{
/** The id of the entity that entered the trigger. */
+17 -1
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@@ -8,6 +8,8 @@
#include "Core/EventBroker.h"
#include "ETrigger.h"
class AABB;
class TriggerSystem : public System
{
public:
@@ -18,7 +20,21 @@ public:
virtual void Update(World* world, ComponentWrapper& collision, double dt) override;
private:
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesInTrigger;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
bool getEntityBox(World* world, EntityID id, AABB& outBox);
//True if leave event was thrown.
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
void attachAABBComponentFromModel(World* world, EntityID id);
template<typename Event>
void publish(EntityID pId, EntityID tId)
{
Event e;
e.Trigger = tId;
e.Entity = pId;
m_EventBroker->Publish(e);
}
};
#endif
+10
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@@ -9,6 +9,7 @@
#include "Core/EventBroker.h"
#include "Core/EKeyDown.h"
#include "Core/EKeyUp.h"
#include "Collision/ETrigger.h"
struct KeyInput
{
@@ -26,6 +27,9 @@ public:
{
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch);
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &PlayerSystem::OnEnter);
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave);
}
virtual void Update(World* world, ComponentWrapper& player, double dt) override;
@@ -39,6 +43,12 @@ private:
bool OnKeyDown(const Events::KeyDown &event);
EventRelay<PlayerSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
bool OnEnter(const Events::TriggerEnter &event);
EventRelay<PlayerSystem, Events::TriggerTouch> m_ETouch;
bool PlayerSystem::OnTouch(const Events::TriggerTouch &event);
EventRelay<PlayerSystem, Events::TriggerLeave> m_ELeave;
bool PlayerSystem::OnLeave(const Events::TriggerLeave &event);
};
#endif