Added a TriggerSystem, seems to work as intended.
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@@ -25,7 +25,7 @@ struct TriggerLeave : Event
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EntityID Trigger;
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};
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/** Thrown when an entity is completely inside a trigger. */
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/** Thrown once, when an entity is completely inside a trigger. */
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struct TriggerEnter : Event
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{
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/** The id of the entity that entered the trigger. */
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