Added a TriggerSystem, seems to work as intended.

This commit is contained in:
William Moberg
2015-12-15 14:49:52 +01:00
parent ae7d4b9097
commit 170610bcb1
9 changed files with 178 additions and 24 deletions
+18
View File
@@ -56,3 +56,21 @@ bool PlayerSystem::OnKeyUp(const Events::KeyUp & event)
}
return false;
}
bool PlayerSystem::OnTouch(const Events::TriggerTouch &event)
{
LOG_INFO("Player %i touched widget (entity %i).", event.Entity, event.Trigger);
return false;
}
bool PlayerSystem::OnEnter(const Events::TriggerEnter &event)
{
LOG_INFO("Player %i entered widget (entity %i).", event.Entity, event.Trigger);
return false;
}
bool PlayerSystem::OnLeave(const Events::TriggerLeave &event)
{
LOG_INFO("Player %i left widget (entity %i).", event.Entity, event.Trigger);
return false;
}