Added a TriggerSystem, seems to work as intended.
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@@ -56,3 +56,21 @@ bool PlayerSystem::OnKeyUp(const Events::KeyUp & event)
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}
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return false;
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}
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bool PlayerSystem::OnTouch(const Events::TriggerTouch &event)
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{
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LOG_INFO("Player %i touched widget (entity %i).", event.Entity, event.Trigger);
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return false;
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}
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bool PlayerSystem::OnEnter(const Events::TriggerEnter &event)
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{
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LOG_INFO("Player %i entered widget (entity %i).", event.Entity, event.Trigger);
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return false;
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}
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bool PlayerSystem::OnLeave(const Events::TriggerLeave &event)
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{
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LOG_INFO("Player %i left widget (entity %i).", event.Entity, event.Trigger);
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return false;
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}
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