The only working branch ever

This commit is contained in:
2016-03-04 05:02:25 +01:00
parent dbafab2cef
commit 177667eef5
17 changed files with 1385 additions and 618 deletions
@@ -94,6 +94,39 @@ protected:
}
}
void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
{
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
if (!root.Valid()) {
return;
}
EntityWrapper subTree = root.FirstChildByName(subTreeName);
if (!subTree.Valid()) {
return;
}
EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
if (!animationNode.Valid()) {
return;
}
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = animationNodeName;
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
Events::AutoAnimationBlend eIdleBlend;
eIdleBlend.RootNode = root;
eIdleBlend.NodeName = "Idle";
eIdleBlend.AnimationEntity = animationNode;
eIdleBlend.Delay = -0.2;
eIdleBlend.Duration = 0.2;
m_EventBroker->Publish(eIdleBlend);
}
private:
EventRelay<ETYPE, Events::SetCamera> m_ESetCamera;
bool _OnSetCamera(const Events::SetCamera& e)