cascade shadow wip
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@@ -7,7 +7,7 @@ EditorRenderSystem::EditorRenderSystem(World* m_World, EventBroker* eventBroker,
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{
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EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &EditorRenderSystem::OnSetCamera);
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auto resolution = Rectangle::Rectangle(1280, 720);
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m_EditorCamera = new Camera((float)resolution.Width / resolution.Height, glm::radians(45.f), 0.01f, 5000.f);
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m_EditorCamera = new Camera((float)resolution.Width / resolution.Height, glm::radians(45.f), 0.01f, 500.f);
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}
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void EditorRenderSystem::Update(double dt)
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