Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts: # include/Engine/Network/Client.h
This commit is contained in:
@@ -24,6 +24,7 @@ public:
|
||||
private:
|
||||
Octree<EntityAABB>* m_Octree;
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||||
std::vector<EntityAABB> m_OctreeResult;
|
||||
std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
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||||
};
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||||
|
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#endif
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@@ -12,7 +12,9 @@ namespace Events
|
||||
struct Captured : Event
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||||
{
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||||
int TeamNumberThatCapturedCapturePoint;
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EntityID CapturePointID;
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EntityID CapturePointTakenID;
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EntityWrapper BlueTeamNextCapturePoint;
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EntityWrapper RedTeamNextCapturePoint;
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||||
};
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||||
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||||
}
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||||
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@@ -10,8 +10,9 @@ namespace Events
|
||||
struct PlayerDeath : Event
|
||||
{
|
||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
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EntityWrapper Player;
|
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std::string KilledByWhat;
|
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EntityWrapper Player = EntityWrapper::Invalid;
|
||||
EntityWrapper Killer = EntityWrapper::Invalid;
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std::string KilledByWhat = "";
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};
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|
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}
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||||
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@@ -1,164 +1,21 @@
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||||
#ifndef EntityFile_h__
|
||||
#define EntityFile_h__
|
||||
|
||||
#include <stack>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <xercesc/util/XercesDefs.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/sax2/Attributes.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
#include <xercesc/util/XMLChar.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
#include "World.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "EntityXMLFilePreprocessor.h"
|
||||
#include "EntityXMLFileParser.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
class EntityFileHandler
|
||||
{
|
||||
friend class EntityFileSAXHandler;
|
||||
public:
|
||||
// @param EntityID The entity found
|
||||
// @param EntityID The parent of the entity
|
||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||
// @param EntityID The entity the component corresponds to
|
||||
// @param std::string Type name of the component
|
||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param std::map<std::string, std::string> Field attribute names and values
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param char* Field data
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||
|
||||
private:
|
||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||
};
|
||||
|
||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||
class EntityFile : private World, public Resource
|
||||
{
|
||||
public:
|
||||
enum class State
|
||||
{
|
||||
Unknown,
|
||||
Entity,
|
||||
Component,
|
||||
ComponentField
|
||||
};
|
||||
EntityFile(std::string path);
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||
|
||||
void warning(const xercesc::SAXParseException& e);
|
||||
void error(const xercesc::SAXParseException& e);
|
||||
void fatalError(const xercesc::SAXParseException& e);
|
||||
EntityWrapper MergeInto(World* other);
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_Reader;
|
||||
//State m_CurrentScope = State::Unknown;
|
||||
std::stack<State> m_StateStack;
|
||||
unsigned int m_NextEntityID = 0;
|
||||
std::stack<EntityID> m_EntityStack;
|
||||
std::string m_CurrentComponent;
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs);
|
||||
void onEndEntity();
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||
void onStartComponent(const std::string& name);
|
||||
void onEndComponent(const std::string& name);
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||
void onEndComponentField(const std::string& field);
|
||||
void onFieldData(char* data);
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class EntityFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
friend class EntityFileSAXHandler;
|
||||
private:
|
||||
EntityFile(boost::filesystem::path path);
|
||||
~EntityFile();
|
||||
|
||||
public:
|
||||
static unsigned int GetTypeStride(std::string typeName);
|
||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||
|
||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||
|
||||
void Parse(const EntityFileHandler* handler) const;
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_FilePath;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
|
||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||
EntityID m_RootEntity = EntityID_Invalid;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -27,18 +27,26 @@ struct EntityWrapper
|
||||
bool HasComponent(const std::string& componentType);
|
||||
void AttachComponent(const char* componentName);
|
||||
EntityWrapper Parent();
|
||||
EntityWrapper FirstParentByName(const std::string& parentEntityName);
|
||||
EntityWrapper FirstChildByName(const std::string& name);
|
||||
EntityWrapper FirstLevelChildByName(const std::string& name);
|
||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
||||
void DeleteChildren();
|
||||
bool IsChildOf(EntityWrapper potentialParent);
|
||||
bool Valid() const;
|
||||
|
||||
ComponentWrapper operator[](const char* componentName);
|
||||
ComponentWrapper operator[](const std::string& componentName);
|
||||
bool operator==(const EntityWrapper& e) const;
|
||||
bool operator!=(const EntityWrapper& e) const;
|
||||
explicit operator EntityID() const;
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||
};
|
||||
|
||||
namespace std
|
||||
|
||||
@@ -0,0 +1,164 @@
|
||||
#ifndef EntityXMLFile_h__
|
||||
#define EntityXMLFile_h__
|
||||
|
||||
#include <stack>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <xercesc/util/XercesDefs.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/sax2/Attributes.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
#include <xercesc/util/XMLChar.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
class EntityFileHandler
|
||||
{
|
||||
friend class EntityFileSAXHandler;
|
||||
public:
|
||||
// @param EntityID The entity found
|
||||
// @param EntityID The parent of the entity
|
||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||
// @param EntityID The entity the component corresponds to
|
||||
// @param std::string Type name of the component
|
||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param std::map<std::string, std::string> Field attribute names and values
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param char* Field data
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||
|
||||
private:
|
||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||
};
|
||||
|
||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||
{
|
||||
public:
|
||||
enum class State
|
||||
{
|
||||
Unknown,
|
||||
Entity,
|
||||
Component,
|
||||
ComponentField
|
||||
};
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||
|
||||
void warning(const xercesc::SAXParseException& e);
|
||||
void error(const xercesc::SAXParseException& e);
|
||||
void fatalError(const xercesc::SAXParseException& e);
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_Reader;
|
||||
//State m_CurrentScope = State::Unknown;
|
||||
std::stack<State> m_StateStack;
|
||||
unsigned int m_NextEntityID = 0;
|
||||
std::stack<EntityID> m_EntityStack;
|
||||
std::string m_CurrentComponent;
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs);
|
||||
void onEndEntity();
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||
void onStartComponent(const std::string& name);
|
||||
void onEndComponent(const std::string& name);
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||
void onEndComponentField(const std::string& field);
|
||||
void onFieldData(char* data);
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class EntityXMLFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
friend class EntityFileSAXHandler;
|
||||
private:
|
||||
EntityXMLFile(boost::filesystem::path path);
|
||||
~EntityXMLFile();
|
||||
|
||||
public:
|
||||
static unsigned int GetTypeStride(std::string typeName);
|
||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||
|
||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||
|
||||
void Parse(const EntityFileHandler* handler) const;
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_FilePath;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
|
||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,18 +1,19 @@
|
||||
#ifndef EntityFileParser_h__
|
||||
#define EntityFileParser_h__
|
||||
#ifndef EntityXMLFileParser_h__
|
||||
#define EntityXMLFileParser_h__
|
||||
|
||||
#include "EntityFile.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "World.h"
|
||||
|
||||
class EntityFileParser
|
||||
class EntityXMLFileParser
|
||||
{
|
||||
friend class EntityFile;
|
||||
public:
|
||||
EntityFileParser(const EntityFile* entityFile);
|
||||
|
||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||
EntityXMLFileParser(const EntityXMLFile* entityFile);
|
||||
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||
|
||||
const EntityXMLFile* m_EntityFile;
|
||||
EntityFileHandler m_Handler;
|
||||
World* m_World = nullptr;
|
||||
EntityID m_FirstEntity = EntityID_Invalid;
|
||||
+9
-8
@@ -1,5 +1,5 @@
|
||||
#ifndef EntityFilePreprocessor_h__
|
||||
#define EntityFilePreprocessor_h__
|
||||
#ifndef EntityXMLFilePreprocessor_h__
|
||||
#define EntityXMLFilePreprocessor_h__
|
||||
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
@@ -17,17 +17,18 @@
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "World.h"
|
||||
#include "EntityFile.h"
|
||||
#include "EntityXMLFile.h"
|
||||
|
||||
class EntityFilePreprocessor
|
||||
class EntityXMLFilePreprocessor
|
||||
{
|
||||
friend class EntityFile;
|
||||
public:
|
||||
EntityFilePreprocessor(const EntityFile* entityFile);
|
||||
|
||||
void RegisterComponents(World* world);
|
||||
EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
|
||||
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
void RegisterComponents(World* world);
|
||||
|
||||
const EntityXMLFile* m_EntityFile;
|
||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef EntityFileWriter_h__
|
||||
#define EntityFileWriter_h__
|
||||
#ifndef EntityXMLFileWriter_h__
|
||||
#define EntityXMLFileWriter_h__
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
@@ -8,13 +8,13 @@
|
||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||
|
||||
#include "Util/XercesString.h"
|
||||
#include "EntityFile.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "World.h"
|
||||
|
||||
class EntityFileWriter
|
||||
class EntityXMLFileWriter
|
||||
{
|
||||
public:
|
||||
EntityFileWriter(boost::filesystem::path file)
|
||||
EntityXMLFileWriter(boost::filesystem::path file)
|
||||
: m_FilePath(file)
|
||||
{
|
||||
using namespace xercesc;
|
||||
@@ -118,9 +118,6 @@ public:
|
||||
else {
|
||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||
if (!DisableMemoryPool::Value) {
|
||||
LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||
}
|
||||
return m_ExtraMemory.back();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "ObjectPool.h"
|
||||
#include "ComponentPool.h"
|
||||
#include "EventBroker.h"
|
||||
struct EntityWrapper;
|
||||
|
||||
class World
|
||||
{
|
||||
@@ -18,13 +19,13 @@ public:
|
||||
World(const World& other);
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
||||
// Delete entity and all components within
|
||||
void DeleteEntity(EntityID entity);
|
||||
// Check if an entity exists
|
||||
bool ValidEntity(EntityID entity) const;
|
||||
// Register a component type and allocate space for it
|
||||
void RegisterComponent(ComponentInfo& ci);
|
||||
void RegisterComponent(const ComponentInfo& ci);
|
||||
// Attach a component to an entity and fill it with default values
|
||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||
// Check if an entity has a component
|
||||
@@ -40,7 +41,7 @@ public:
|
||||
// Change the parent of an entity
|
||||
void SetParent(EntityID entity, EntityID parent);
|
||||
// Get children of an entity
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
||||
// Get all component pools
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
@@ -49,6 +50,12 @@ public:
|
||||
void SetName(EntityID entity, const std::string& name);
|
||||
// Get the textual name of an entity
|
||||
std::string GetName(EntityID entity) const;
|
||||
// Get the first entity in the world with the name.
|
||||
EntityWrapper GetFirstEntityByName(const std::string& name);
|
||||
|
||||
// Merge another world into this one
|
||||
// Returns a map that maps entities from the other world to their copies in this one
|
||||
std::unordered_map<EntityID, EntityID> Merge(const World* other);
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
|
||||
@@ -12,8 +12,8 @@ template <typename EventContext>
|
||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
|
||||
: FirstPersonInputController(eventBroker, playerID, playerEntity)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||
@@ -104,6 +104,11 @@ protected:
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "Game/Events/ESpawnerSpawn.h"
|
||||
|
||||
class EditorGUI
|
||||
{
|
||||
@@ -73,6 +74,12 @@ public:
|
||||
// Called when the user means to rename an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||
// Called when the user pastes an entity previously "copied"
|
||||
// @param EntityWrapper The entity to copy
|
||||
// @param EntityWrapper The entity to parent the new copy to
|
||||
// @return The new copy of the entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
||||
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
||||
// Called when the user means to attach a new component to an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||
@@ -111,6 +118,7 @@ private:
|
||||
std::string m_DroppedFile = "";
|
||||
bool m_Paused = false;
|
||||
bool m_MouseLocked = false;
|
||||
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
||||
|
||||
// Callbacks
|
||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||
@@ -124,6 +132,7 @@ private:
|
||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
||||
|
||||
// Events
|
||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||
|
||||
@@ -5,9 +5,8 @@
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/SystemPipeline.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EntityFilePreprocessor.h"
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
#include "../Core/EntityFile.h"
|
||||
#include "../Core/EntityXMLFileWriter.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "EditorGUI.h"
|
||||
@@ -56,6 +55,7 @@ private:
|
||||
void OnEntityDelete(EntityWrapper entity);
|
||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||
|
||||
@@ -6,12 +6,13 @@
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
#include "InputHandler.h"
|
||||
#include "Rendering/EAutoAnimationBlend.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
{
|
||||
public:
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
|
||||
|
||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||
@@ -27,12 +28,15 @@ public:
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||
virtual void Reset();
|
||||
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||
|
||||
protected:
|
||||
const int m_PlayerID;
|
||||
EntityWrapper m_PlayerEntity;
|
||||
|
||||
bool m_MouseLocked = false;
|
||||
glm::vec3 m_Rotation;
|
||||
glm::vec3 m_Movement;
|
||||
@@ -41,7 +45,7 @@ protected:
|
||||
bool m_Crouching = false;
|
||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||
double m_AssaultDashCoolDownTimer = 0.0;
|
||||
double m_DashEffectResetTimer = 0.0;
|
||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||
//and its very unlikely that someone wants to change that value
|
||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||
@@ -52,7 +56,7 @@ protected:
|
||||
bool m_ShiftDashing = false;
|
||||
bool m_ValidDoubleTap = false;
|
||||
|
||||
//specialabilitys
|
||||
//specialabilities
|
||||
bool m_MovementKeyDown = false;
|
||||
bool m_SpecialAbilityKeyDown = false;
|
||||
int m_NumberOfMovementKeysDown = 0;
|
||||
@@ -64,9 +68,10 @@ protected:
|
||||
};
|
||||
|
||||
template <typename EventContext>
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
, m_PlayerEntity(playerEntity)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
@@ -117,13 +122,84 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (e.Command == "Forward") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.z = -val;
|
||||
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
if (val > 0) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
|
||||
if(m_Crouching) {
|
||||
aeb.NodeName = "Walk";
|
||||
} else {
|
||||
aeb.NodeName = "Run";
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
if (m_Crouching) {
|
||||
aeb.NodeName = "Walk";
|
||||
} else {
|
||||
aeb.NodeName = "Run";
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (e.Command == "Right") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.x = val;
|
||||
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
|
||||
if (playerModel.Valid()) {
|
||||
if (val > 0) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Right";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Left";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
} else {
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Idle";
|
||||
aeb.RootNode = playerModel;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,10 +221,10 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (m_NumberOfMovementKeysDown == 0) {
|
||||
m_MovementKeyDown = false;
|
||||
}
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -158,21 +234,40 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
m_Crouching = e.Value > 0;
|
||||
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
if (e.Value == 0.f) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.3;
|
||||
aeb.NodeName = "StandMovement";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if(e.Value == 1.0f) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.3;
|
||||
aeb.NodeName = "CrouchMovement";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (e.Command == "SpecialAbility") {
|
||||
if (e.Value > 0) {
|
||||
m_SpecialAbilityKeyDown = true;
|
||||
} else {
|
||||
m_SpecialAbilityKeyDown = false;
|
||||
}
|
||||
}
|
||||
if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
|
||||
m_ShiftDashing = true;
|
||||
} else {
|
||||
m_ShiftDashing = false;
|
||||
m_SpecialAbilityKeyDown = e.Value > 0;
|
||||
}
|
||||
|
||||
m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -191,23 +286,33 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||
m_AssaultDashCoolDownTimer -= dt;
|
||||
m_DashEffectResetTimer += dt;
|
||||
assaultDashCoolDownTimer -= dt;
|
||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||
if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||
m_PlayerIsDashing = true;
|
||||
if (m_DashEffectResetTimer > 0.05) {
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
m_DashEffectResetTimer = 0.0;
|
||||
}
|
||||
} else {
|
||||
m_PlayerIsDashing = false;
|
||||
}
|
||||
|
||||
//dashing with shift
|
||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
|
||||
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
||||
//player is dashing with shift
|
||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -227,7 +332,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
}
|
||||
m_ValidDoubleTap = false;
|
||||
|
||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
|
||||
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
return;
|
||||
@@ -235,9 +340,10 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
//ok, we have a valid tap, lets do it
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,12 +19,16 @@
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
#include "Network/EDisplayServerlist.h"
|
||||
|
||||
class Client : public Network
|
||||
@@ -36,7 +40,9 @@ public:
|
||||
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
//UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||
void parseSpawnEvents();
|
||||
// Save for children
|
||||
@@ -90,9 +96,11 @@ public:
|
||||
void parseEntityDeletion(Packet& packet);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
void parseComponentDeletion(Packet& packet);
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseDoubleJump(Packet& packet);
|
||||
void parseDashEffect(Packet& packet);
|
||||
void parseAmmoPickup(Packet& packet);
|
||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
|
||||
void identifyPacketLoss();
|
||||
void hasServerTimedOut();
|
||||
EntityID createPlayer();
|
||||
@@ -116,11 +124,13 @@ public:
|
||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
||||
bool OnDoubleJump(Events::DoubleJump & e);
|
||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
||||
bool OnDashAbility(const Events::DashAbility& e);
|
||||
|
||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
UDPClient m_ServerlistRequest;
|
||||
TCPClient m_Reliable;
|
||||
std::vector<ServerInfo> m_Serverlist;
|
||||
bool m_SearchingForServers = false;
|
||||
std::clock_t m_StartSearchTime;
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef Events_KillDeath_h__
|
||||
#define Events_KillDeath_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
typedef unsigned int PlayerID;
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct KillDeath : public Event
|
||||
{
|
||||
PlayerID Casualty = -1;
|
||||
PlayerID Killer = -1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_PlayerConnected
|
||||
#define Events_PlayerConnected
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerConnected : public Event
|
||||
{
|
||||
std::string PlayerName = "";
|
||||
int PlayerID = -1;
|
||||
};
|
||||
|
||||
}
|
||||
#endif // !Events_PlayerConnected
|
||||
|
||||
@@ -19,7 +19,10 @@ enum class MessageType
|
||||
EntityDeleted,
|
||||
ComponentDeleted,
|
||||
PlayerTransform,
|
||||
OnDoubleJump,
|
||||
OnDashEffect,
|
||||
ServerlistRequest,
|
||||
AmmoPickup,
|
||||
Invalid
|
||||
};
|
||||
|
||||
|
||||
@@ -24,7 +24,9 @@ public:
|
||||
{
|
||||
// Check if we are trying to add more than the package can fit.
|
||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
if (m_MaxPacketSize >= 32000) {
|
||||
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||
}
|
||||
resizeData();
|
||||
}
|
||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
|
||||
#include "Network/TCPServer.h"
|
||||
#include "Network/UDPServer.h"
|
||||
#include "Network/UDPClient.h" //LOL
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Core/World.h"
|
||||
@@ -18,8 +17,13 @@
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
#include "Core/EComponentDeleted.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Network/EPlayerConnected.h"
|
||||
#include "Network/EKillDeath.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
@@ -32,7 +36,7 @@ public:
|
||||
private:
|
||||
// Network channels
|
||||
TCPServer m_Reliable;
|
||||
UDPServer m_Unreliable;
|
||||
//UDPServer m_Unreliable;
|
||||
UDPServer m_ServerlistRequest;
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
@@ -76,18 +80,21 @@ private:
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
void kick(PlayerID player);
|
||||
PlayerID GetPlayerIDFromEndpoint();
|
||||
PlayerID getPlayerIDFromEndpoint();
|
||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseClientPing();
|
||||
void parsePing();
|
||||
void parseUDPConnect(Packet & packet);
|
||||
void parseTCPConnect(Packet & packet);
|
||||
bool parseDoubleJump(Packet& packet);
|
||||
void parseDashEffect(Packet& packet);
|
||||
void parseUDPConnect(Packet& packet);
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
||||
bool shouldSendToClient(EntityWrapper childEntity);
|
||||
|
||||
// Debug event
|
||||
// Events
|
||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
@@ -98,6 +105,10 @@ private:
|
||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -25,10 +25,9 @@ private:
|
||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||
|
||||
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
const boost::system::error_code& error);
|
||||
int readBuffer(PlayerDefinition& playerDefinition);
|
||||
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
boost::asio::ip::address address, unsigned short port);
|
||||
int GetPort();
|
||||
std::string GetAddress();
|
||||
int m_Port = 0;
|
||||
|
||||
@@ -3,27 +3,32 @@
|
||||
|
||||
#include "GLM.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "../Common.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/EAnimationComplete.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
#include <imgui/imgui.h>
|
||||
#include "Rendering/BlendTree.h"
|
||||
#include "Rendering/EAutoAnimationBlend.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "Rendering/AutoBlendQueue.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
class AnimationSystem : public PureSystem
|
||||
class AnimationSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
AnimationSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("Animation")
|
||||
{
|
||||
|
||||
}
|
||||
AnimationSystem(SystemParams params);
|
||||
~AnimationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
private:
|
||||
void CreateBlendTrees();
|
||||
void UpdateAnimations(double dt);
|
||||
void UpdateWeights(double dt);
|
||||
|
||||
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
||||
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,46 @@
|
||||
#ifndef AutoBlendQueue_h__
|
||||
#define AutoBlendQueue_h__
|
||||
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Skeleton.h"
|
||||
#include "Model.h"
|
||||
#include "BlendTree.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
class AutoBlendQueue
|
||||
{
|
||||
public:
|
||||
struct AutoBlendJob
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
double Duration;
|
||||
double CurrentTime = 0.0;
|
||||
double Delay = 0.0;
|
||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||
BlendTree::AutoBlendInfo BlendInfo;
|
||||
};
|
||||
|
||||
struct AutoblendNode
|
||||
{
|
||||
AutoBlendJob BlendJob;
|
||||
double StartTime;
|
||||
double EndTime;
|
||||
};
|
||||
|
||||
AutoBlendQueue() { };
|
||||
|
||||
void Insert(AutoBlendJob autoBlendJob);
|
||||
void UpdateTime(double dt);
|
||||
|
||||
void PrintQueue();
|
||||
bool HasActiveBlendJob();
|
||||
std::shared_ptr<BlendTree> GetBlendTree();
|
||||
|
||||
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
||||
private:
|
||||
std::list<AutoblendNode> m_BlendQueue;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,101 @@
|
||||
#ifndef BlendTree_h__
|
||||
#define BlendTree_h__
|
||||
|
||||
#include "Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "Skeleton.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/World.h"
|
||||
#include <stack>
|
||||
|
||||
class BlendTree
|
||||
{
|
||||
public:
|
||||
enum class NodeType
|
||||
{
|
||||
Additive,
|
||||
Blend,
|
||||
Override,
|
||||
Animation,
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct Node
|
||||
{
|
||||
std::string Name;
|
||||
EntityWrapper Entity;
|
||||
Node* Parent = nullptr;
|
||||
Node* Child[2] = { nullptr, nullptr };
|
||||
NodeType Type;
|
||||
std::map<int, Skeleton::PoseData> Pose;
|
||||
bool SubTreeRoot = false;
|
||||
double Weight = 0.0;
|
||||
|
||||
Node* Next() {
|
||||
Node* next = this;
|
||||
|
||||
if (next->Child[1] == nullptr) {
|
||||
// Node has no right child
|
||||
next = this;
|
||||
while (next->Parent != nullptr && next == next->Parent->Child[1]) {
|
||||
next = next->Parent;
|
||||
}
|
||||
next = next->Parent;
|
||||
} else {
|
||||
// Find the leftmost node in the right subtree
|
||||
next = next->Child[1];
|
||||
while (next->Child[0] != nullptr) {
|
||||
next = next->Child[0];
|
||||
}
|
||||
}
|
||||
|
||||
return next;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct AutoBlendInfo
|
||||
{
|
||||
std::string NodeName;
|
||||
double progress;
|
||||
bool Start;
|
||||
bool SingleBlend;
|
||||
double Weight;
|
||||
std::unordered_map<EntityWrapper, double> StartWeights;
|
||||
};
|
||||
|
||||
|
||||
|
||||
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
|
||||
~BlendTree();
|
||||
|
||||
|
||||
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
||||
glm::mat4 GetBoneTransform(int boneID);
|
||||
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
||||
|
||||
void PrintTree();
|
||||
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
||||
|
||||
BlendTree::Node* GetCommonParent(std::string NodeName1, std::string NodeName2);
|
||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
||||
|
||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
||||
|
||||
private:
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
Node* m_Root = nullptr;
|
||||
|
||||
std::vector<glm::mat4> m_FinalPose;
|
||||
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
||||
|
||||
std::vector<glm::mat4> AccumulateFinalPose();
|
||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
||||
|
||||
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
#include "Rendering/BlendTree.h"
|
||||
|
||||
//Needs to be a higher orderlevel than AnimationSystem
|
||||
class BoneAttachmentSystem : public PureSystem
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef CubeMapPass_h__
|
||||
#define CubeMapPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
class CubeMapPass
|
||||
{
|
||||
public:
|
||||
CubeMapPass(IRenderer* renderer);
|
||||
~CubeMapPass() { }
|
||||
|
||||
void LoadTextures(std::string input);
|
||||
void FillCubeMap(glm::vec3 originPosition);
|
||||
void GenerateCubeMapTexture();
|
||||
|
||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||
GLuint m_CubeMapTexture = -1;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
std::string m_PreviusCubeMapTexture;
|
||||
|
||||
std::vector<Texture*> m_CubeMapTextures;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -12,7 +12,7 @@
|
||||
class DrawBloomPass
|
||||
{
|
||||
public:
|
||||
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
||||
~DrawBloomPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
@@ -23,26 +23,33 @@ public:
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
void Draw(GLuint texture);
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||
GLuint GaussianTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
GLuint m_iterations = 9;
|
||||
int m_Iterations;
|
||||
int m_Quality = 0;
|
||||
|
||||
GLuint m_GaussianTexture_horiz;
|
||||
GLuint m_GaussianTexture_vert;
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
@@ -17,7 +17,7 @@ public:
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLuint sceneTextureLowRes, GLuint bloomTextureLowRes, GLfloat gamma, GLfloat exposure);
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
||||
private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "IRenderer.h"
|
||||
#include "DrawFinalPassState.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
@@ -13,34 +15,28 @@
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass);
|
||||
~DrawFinalPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene, GLuint SSAOTexture);
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
GLuint BloomTextureLowRes() const { return m_BloomTextureLowRes; }
|
||||
//Return the texture with diffuse and lighting of the scene.
|
||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||
GLuint SceneTextureLowRes() const { return m_SceneTextureLowRes; }
|
||||
//Return the framebuffer used in the scene rendering stage.
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene, GLuint SSAOTexture);
|
||||
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueuesWithShieldCheck(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
|
||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||
@@ -55,35 +51,47 @@ private:
|
||||
Texture* m_ErrorTexture;
|
||||
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
FrameBuffer m_FinalPassFrameBufferLowRes;
|
||||
FrameBuffer m_ShieldDepthFrameBuffer;
|
||||
GLuint m_BloomTexture;
|
||||
GLuint m_SceneTexture;
|
||||
GLuint m_BloomTextureLowRes;
|
||||
GLuint m_SceneTextureLowRes;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint m_DepthBufferLowRes;
|
||||
GLuint m_ShieldBuffer;
|
||||
GLuint m_CubeMapTexture;
|
||||
|
||||
//maqke this component based i guess?
|
||||
GLuint m_ShieldPixelRate = 16;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
const CubeMapPass* m_CubeMapPass;
|
||||
const SSAOPass* m_SSAOPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||
ShaderProgram* m_SpriteProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||
ShaderProgram* m_ShieldToStencilProgram;
|
||||
ShaderProgram* m_FillDepthBufferProgram;
|
||||
ShaderProgram* m_FillDepthStencilBufferProgram;
|
||||
|
||||
ShaderProgram* m_ForwardPlusShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapShieldCheckProgram;
|
||||
ShaderProgram* m_SpriteShieldCheckProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapShieldCheckProgram;
|
||||
|
||||
|
||||
|
||||
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
||||
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
||||
ShaderProgram* m_ShieldToStencilSkinnedProgram;
|
||||
ShaderProgram* m_FillDepthBufferSkinnedProgram;
|
||||
ShaderProgram* m_FillDepthStencilBufferSkinnedProgram;
|
||||
|
||||
ShaderProgram* m_ForwardPlusSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_FillDepthBufferSkinnedShieldCheckProgram;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef Events_AutoAnimationBlend_h__
|
||||
#define Events_AutoAnimationBlend_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AutoAnimationBlend : Event
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
std::string NodeName;
|
||||
double Duration = 0.0;
|
||||
double Delay = 0.0;
|
||||
|
||||
bool Start = false;
|
||||
bool Reverse = false;
|
||||
bool Restart = false;
|
||||
bool SingleLevelBlend = false;
|
||||
|
||||
double Weight = -1.0;
|
||||
|
||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -15,8 +15,8 @@
|
||||
|
||||
struct ExplosionEffectJob : ModelJob
|
||||
{
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
|
||||
{
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "Util/ScreenCoords.h"
|
||||
#include "Camera.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "Model.h"
|
||||
#include "../Core/World.h" //So temp
|
||||
#include "Util/CommonFunctions.h"
|
||||
|
||||
|
||||
struct PickData
|
||||
|
||||
@@ -15,10 +15,11 @@
|
||||
#include "../Core/Transform.h"
|
||||
#include "Skeleton.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "BlendTree.h"
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = model;
|
||||
@@ -117,38 +118,20 @@ struct ModelJob : RenderJob
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
|
||||
IsShielded = isShielded;
|
||||
|
||||
if (model->IsSkinned()) {
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
|
||||
if (Skeleton != nullptr) {
|
||||
if (world->HasComponent(Entity, "Animation")) {
|
||||
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||
|
||||
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
||||
|
||||
for (int i = 1; i <= 3; i++) {
|
||||
::Skeleton::AnimationData animationData;
|
||||
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
||||
if (animationData.animation == nullptr) {
|
||||
continue;
|
||||
}
|
||||
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
||||
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
||||
|
||||
Animations.push_back(animationData);
|
||||
}
|
||||
}
|
||||
|
||||
if (world->HasComponent(Entity, "AnimationOffset")) {
|
||||
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
||||
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
||||
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
||||
} else {
|
||||
AnimationOffset.animation = nullptr;
|
||||
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
||||
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
@@ -167,10 +150,7 @@ struct ModelJob : RenderJob
|
||||
glm::vec4 Color;
|
||||
const ::Model* Model = nullptr;
|
||||
::Skeleton* Skeleton = nullptr;
|
||||
std::vector<::Skeleton::AnimationData> Animations;
|
||||
::Skeleton::AnimationOffset AnimationOffset;
|
||||
|
||||
|
||||
std::shared_ptr<::BlendTree> BlendTree = nullptr;
|
||||
float GlowIntensity = 8.0;
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
@@ -181,10 +161,10 @@ struct ModelJob : RenderJob
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
bool IsShielded;
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID + ModelID << 10 + ShaderID << 20;
|
||||
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -28,15 +28,13 @@ public:
|
||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
GLuint PickingTexture() const { return m_PickingTexture; }
|
||||
GLuint DepthBuffer() const { return m_DepthBuffer; }
|
||||
GLuint* DepthBuffer() { return &m_DepthBuffer; }
|
||||
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
||||
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord);
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
@@ -24,7 +24,6 @@ struct RenderScene
|
||||
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> TransparentShieldedObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLight;
|
||||
@@ -41,7 +40,6 @@ struct RenderScene
|
||||
Jobs.OpaqueObjects.clear();
|
||||
Jobs.TransparentObjects.clear();
|
||||
Jobs.OpaqueShieldedObjects.clear();
|
||||
Jobs.TransparentShieldedObjects.clear();
|
||||
Jobs.ShieldObjects.clear();
|
||||
Jobs.SpriteJob.clear();
|
||||
Jobs.DirectionalLight.clear();
|
||||
|
||||
@@ -24,6 +24,8 @@ public:
|
||||
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
bool StencilMask(GLuint mask);
|
||||
bool DepthMask(GLboolean flag);
|
||||
bool DepthFunc(GLenum func);
|
||||
bool AlphaFunc(GLenum func, GLclampf thresholder);
|
||||
|
||||
private:
|
||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "DrawBloomPass.h"
|
||||
#include "DrawColorCorrectionPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
@@ -31,8 +32,9 @@ class Renderer : public IRenderer
|
||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_Config(config)
|
||||
{ }
|
||||
|
||||
virtual void Initialize() override;
|
||||
@@ -46,6 +48,7 @@ private:
|
||||
//----------------------Variables----------------------//
|
||||
|
||||
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
|
||||
ConfigFile* m_Config;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
TextPass* m_TextPass;
|
||||
@@ -58,13 +61,10 @@ private:
|
||||
Model* m_UnitSphere;
|
||||
|
||||
int m_DebugTextureToDraw = 0;
|
||||
int m_CubeMapTexture = 0;
|
||||
bool m_ResizeWindow = false;
|
||||
float m_SSAO_Radius = 1.0f;
|
||||
float m_SSAO_Bias = 0.05f;
|
||||
float m_SSAO_Contrast = 1.5f;
|
||||
float m_SSAO_IntensityScale = 1.0f;
|
||||
int m_SSAO_NumOfSamples = 24;
|
||||
int m_SSAO_NumOfTurns = 7;
|
||||
int m_SSAO_Quality = 0;
|
||||
int m_GLOW_Quality = 2;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
@@ -74,6 +74,7 @@ private:
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||
SSAOPass* m_SSAOPass;
|
||||
CubeMapPass* m_CubeMapPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
|
||||
@@ -13,15 +13,32 @@
|
||||
class SSAOPass
|
||||
{
|
||||
public:
|
||||
SSAOPass(IRenderer* rendere);
|
||||
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
||||
~SSAOPass() { };
|
||||
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
void Draw(GLuint depthBuffer, Camera* camera);
|
||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int NumOfTurns);
|
||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int numOfTurns, int iterations, int quality);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the SSAO of the texture sent to Draw
|
||||
GLuint SSAOTexture() const { return m_DrawBloomPass->GaussianTexture(); }
|
||||
GLuint SSAOTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_WhiteTexture->m_Texture;
|
||||
} else {
|
||||
return m_Gaussian_vert;
|
||||
}
|
||||
}
|
||||
|
||||
int TextureQuality() const {
|
||||
if (m_Quality == 0) {
|
||||
return 13;
|
||||
} else {
|
||||
return m_TextureQuality;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void InitializeTexture();
|
||||
@@ -29,15 +46,13 @@ private:
|
||||
void InitializeShaderProgram();
|
||||
void InitializeBuffer();
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
void ComputeAO(GLuint depthBuffer, Camera* camera);
|
||||
//void blurHorizontal(GLuint depthBuffer);
|
||||
//void blurVertical(GLuint depthBuffer);
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
|
||||
float m_Radius;
|
||||
float m_Bias;
|
||||
@@ -45,17 +60,28 @@ private:
|
||||
float m_IntensityScale;
|
||||
int m_NumOfSamples;
|
||||
int m_NumOfTurns;
|
||||
int m_Iterations;
|
||||
int m_TextureQuality;
|
||||
int m_Quality = 0;
|
||||
|
||||
GLuint m_SSAOTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
GLuint m_SSAOTexture = 0;
|
||||
FrameBuffer m_SSAOFramBuffer;
|
||||
|
||||
GLuint m_SSAOViewSpaceZTexture;
|
||||
GLuint m_SSAOViewSpaceZTexture = 0;
|
||||
FrameBuffer m_SSAOViewSpaceZFramBuffer;
|
||||
|
||||
GLuint m_Gaussian_horiz = 0;
|
||||
GLuint m_Gaussian_vert = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
ShaderProgram* m_SSAOProgram;
|
||||
ShaderProgram* m_SSAOViewSpaceZProgram;
|
||||
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,27 +6,9 @@
|
||||
#include "../GLM.h"
|
||||
#include <glm/gtx/matrix_decompose.hpp>
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
//struct Bone
|
||||
//{
|
||||
// Bone(std::string name, glm::mat4 offsetMatrix)
|
||||
// : Name(name)
|
||||
// , OffsetMatrix(offsetMatrix)
|
||||
// { }
|
||||
//
|
||||
// ~Bone()
|
||||
// {
|
||||
// for (auto kv : Children) {
|
||||
// delete kv.second;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// std::string Name;
|
||||
// glm::mat4 OffsetMatrix;
|
||||
// glm::mat4 LocalMatrix;
|
||||
//
|
||||
// std::map<std::string, Bone*> Children;
|
||||
//};
|
||||
class BlendTree;
|
||||
|
||||
class Skeleton
|
||||
{
|
||||
@@ -68,58 +50,43 @@ public:
|
||||
std::map<int, std::vector<Keyframe>> JointAnimations;
|
||||
};
|
||||
|
||||
struct AnimationData
|
||||
{
|
||||
const Animation* animation;
|
||||
float time;
|
||||
float weight;
|
||||
};
|
||||
|
||||
struct JointFrameTransform {
|
||||
glm::vec3 PositionInterp = glm::vec3(0);
|
||||
glm::quat RotationInterp = glm::quat();
|
||||
glm::vec3 ScaleInterp = glm::vec3(0);
|
||||
float Weight;
|
||||
};
|
||||
|
||||
struct AnimationOffset {
|
||||
const Animation* animation;
|
||||
float time;
|
||||
struct PoseData {
|
||||
glm::vec3 Translation;
|
||||
glm::quat Orientation;
|
||||
glm::vec3 Scale;
|
||||
};
|
||||
|
||||
Skeleton() { }
|
||||
~Skeleton();
|
||||
|
||||
Bone* RootBone;
|
||||
|
||||
std::map<int, Bone*> Bones;
|
||||
|
||||
std::unordered_map<EntityWrapper, std::shared_ptr<BlendTree>> BlendTrees;
|
||||
|
||||
// Attach a new bone to the skeleton
|
||||
// Returns: New bone index
|
||||
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
||||
|
||||
int GetBoneID(std::string name);
|
||||
|
||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||
|
||||
const Animation* GetAnimation(std::string name);
|
||||
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||
std::map<int, Skeleton::PoseData> GetFrameBones(const Animation* animation, double time, bool additive, bool noRootMotion = false);
|
||||
|
||||
std::map<int, Skeleton::PoseData> BlendPoses(const std::map<int, PoseData>& pose1, const std::map<int, PoseData>& pose2, double weight);
|
||||
std::map<int, Skeleton::PoseData> OverridePose(const std::map<int, PoseData>& overridePose, const std::map<int, PoseData>& targetPose);
|
||||
std::map<int, Skeleton::PoseData> BlendPoseAdditive(const std::map<int, PoseData>& additivePose, const std::map<int, PoseData>& targetPose);
|
||||
void GetFinalPose(std::map<int, Skeleton::PoseData>& boneMatrices, std::vector<glm::mat4>& finalPose, std::map<int, glm::mat4>& boneTransforms);
|
||||
|
||||
std::vector<glm::mat4> GetTPose();
|
||||
|
||||
void PrintSkeleton();
|
||||
void PrintSkeleton(const Bone* parent, int depthCount);
|
||||
std::map<std::string, Animation> Animations;
|
||||
|
||||
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
||||
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, AnimationOffset animationOffset, glm::mat4 childMatrix);
|
||||
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, glm::mat4 childMatrix);
|
||||
int GetKeyframe(const Animation& animation, double time);
|
||||
|
||||
std::map<std::string, Animation> Animations;
|
||||
private:
|
||||
|
||||
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
||||
Skeleton::PoseData GetAdditiveBonePose(const Bone* bone, const Animation* animation, double time);
|
||||
|
||||
void AccumulateFinalPose(std::map<int, glm::mat4>& boneMatrices, std::map<int, Skeleton::PoseData>& poseDatas, std::map<int, glm::mat4>& boneTransforms, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AdditiveBoneTransforms(const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
||||
|
||||
std::map<std::string, Bone*> m_BonesByName;
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||
@@ -30,7 +30,7 @@ struct SpriteJob : RenderJob
|
||||
|
||||
StartIndex = matProp.material->StartIndex;
|
||||
EndIndex = matProp.material->EndIndex;
|
||||
Matrix = matrix;
|
||||
Matrix = matrix;
|
||||
Color = cSprite["Color"];
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
@@ -41,7 +41,8 @@ struct SpriteJob : RenderJob
|
||||
}
|
||||
World = world;
|
||||
Pickable = world->HasComponent(cSprite.EntityID, "Button");
|
||||
|
||||
IsIndicator = isIndicator;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
};
|
||||
@@ -61,7 +62,9 @@ struct SpriteJob : RenderJob
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
|
||||
bool Pickable;
|
||||
bool IsIndicator = false;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
@@ -18,6 +18,7 @@ public:
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
unsigned char* Data = nullptr;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,10 @@
|
||||
namespace CommonFunctions
|
||||
{
|
||||
Texture* LoadTexture(std::string path, bool threaded);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
||||
void DeleteTexture(GLuint* texture);
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user