Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts: # include/Engine/Network/Client.h
This commit is contained in:
+111
-39
@@ -32,6 +32,8 @@ void Client::Connect(std::string address, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &Client::OnDashAbility);
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EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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@@ -47,16 +49,16 @@ void Client::Connect(std::string address, int port)
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void Client::Update()
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{
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m_EventBroker->Process<Client>();
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while (m_Unreliable.IsSocketAvailable()) {
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// Packet will get real data in receive
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Packet packet(MessageType::Invalid);
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m_Unreliable.Receive(packet);
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if (packet.GetMessageType() == MessageType::Connect) {
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parseUDPConnect(packet);
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} else {
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parseMessageType(packet);
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}
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}
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//while (m_Unreliable.IsSocketAvailable()) {
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// // Packet will get real data in receive
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// Packet packet(MessageType::Invalid);
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// m_Unreliable.Receive(packet);
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// if (packet.GetMessageType() == MessageType::Connect) {
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// parseUDPConnect(packet);
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// } else {
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// parseMessageType(packet);
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// }
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//}
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while (m_Reliable.IsSocketAvailable()) {
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// Packet will get real data in receive
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Packet packet(MessageType::Invalid);
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@@ -103,8 +105,7 @@ void Client::Update()
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void Client::parseMessageType(Packet& packet)
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{
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// Pop packetSize which is used by TCP Client to
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// create a packet of the correct size
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// Pop packetSize
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packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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if (messageType == -1)
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@@ -143,6 +144,15 @@ void Client::parseMessageType(Packet& packet)
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case MessageType::OnPlayerDamage:
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parsePlayerDamage(packet);
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break;
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case MessageType::OnDoubleJump:
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parseDoubleJump(packet);
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break;
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case MessageType::OnDashEffect:
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parseDashEffect(packet);
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break;
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case MessageType::AmmoPickup:
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parseAmmoPickup(packet);
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break;
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default:
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break;
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}
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@@ -170,8 +180,8 @@ void Client::parseTCPConnect(Packet& packet)
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Packet UnreliablePacket(MessageType::Connect, m_SendPacketID);
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// Add player id and other stuff
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packet.WritePrimitive(m_PlayerID);
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m_Unreliable.Send(packet);
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LOG_INFO("Sent UDP Connect Server");
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// m_Unreliable.Send(packet);
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// LOG_INFO("Sent UDP Connect Server");
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}
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void Client::parsePlayerConnected(Packet & packet)
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@@ -232,7 +242,6 @@ void Client::parseSpawnEvents()
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m_EventBroker->Publish(e);
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}
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m_PlayerSpawnEvents = tempSpawn;
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// m_PlayerSpawnEvents.clear();
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}
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void Client::parsePlayersSpawned(Packet& packet)
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@@ -260,8 +269,14 @@ void Client::parseEntityDeletion(Packet & packet)
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if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
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EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
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if (m_World->ValidEntity(localEntity)) {
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m_World->DeleteEntity(localEntity);
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deleteFromServerClientMaps(entityToDelete, localEntity);
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if (m_World->HasComponent(localEntity, "Player")) {
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Events::PlayerDeath e;
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e.Player = EntityWrapper(m_World, localEntity);
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m_EventBroker->Publish(e);
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} else {
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m_World->DeleteEntity(localEntity);
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deleteFromServerClientMaps(entityToDelete, localEntity);
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}
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}
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}
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}
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@@ -275,6 +290,42 @@ void Client::parseComponentDeletion(Packet & packet)
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}
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}
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void Client::parseDoubleJump(Packet & packet)
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{
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EntityID serverID = packet.ReadPrimitive<EntityID>();
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if (!serverClientMapsHasEntity(serverID)) {
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return;
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}
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Events::DoubleJump e;
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e.entityID = m_ServerIDToClientID.at(serverID);
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// If player is local player do not publish to prevent infinite feedback loop
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if (e.entityID != m_LocalPlayer.ID) {
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m_EventBroker->Publish(e);
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}
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}
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void Client::parseDashEffect(Packet& packet)
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{
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EntityID serverID = packet.ReadPrimitive<EntityID>();
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if (!serverClientMapsHasEntity(serverID)) {
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return;
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}
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Events::DashAbility e;
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e.Player = m_ServerIDToClientID.at(serverID);
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if (e.Player != m_LocalPlayer.ID) {
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m_EventBroker->Publish(e);
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}
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}
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void Client::parseAmmoPickup(Packet & packet)
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{
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Events::AmmoPickup e;
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e.AmmoGain = packet.ReadPrimitive<int>();
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e.Player = m_LocalPlayer;
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m_EventBroker->Publish(e);
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}
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void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
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{
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for (auto field : componentInfo.FieldsInOrder) {
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@@ -351,19 +402,18 @@ void Client::parseSnapshot(Packet& packet)
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EntityWrapper localEntity(m_World, localEntityID);
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// Update entity
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if (m_World->HasComponent(localEntityID, componentType)) {
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if (localEntity.Name() == "CapturePointHUD") {
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UpdateLocalCapturePointHUD(localEntity);
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}
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// TODO Fix memory leak here
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SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
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bool shouldApply = true;
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// Apply potential filter function
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if (m_SnapshotFilter != nullptr) {
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shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
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}
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if (shouldApply) {
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if (shouldApply) {
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ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
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memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
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}
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//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
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// updateFields(packet, componentInfo, localEntityID);
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//} else {
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@@ -380,7 +430,11 @@ void Client::parseSnapshot(Packet& packet)
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if (serverParentID == EntityID_Invalid) {
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newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
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} else {
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newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
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if (serverClientMapsHasEntity(serverParentID)) {
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newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
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} else {
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newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
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}
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}
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m_World->SetName(newLocalEntityID, serverEntityName);
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insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
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@@ -390,26 +444,16 @@ void Client::parseSnapshot(Packet& packet)
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}
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// Parent logic
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// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
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if (serverParentID != EntityID_Invalid) {
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if (serverParentID != EntityID_Invalid && serverClientMapsHasEntity(serverParentID)) {
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EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
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m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
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if (m_World->GetParent(localEntityID) != m_ServerIDToClientID.at(serverParentID)) {
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m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
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}
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}
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}
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parseSpawnEvents();
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}
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void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
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{
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//auto children = m_World->GetChildren(capturePointHUD.ID);
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//for (auto it = children.first; it != children.second; it++) {
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// it->first
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//}
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//
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//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
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//m_World->GetComponentPools()
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}
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void Client::disconnect()
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{
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m_IsConnected = false;
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@@ -429,7 +473,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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if (e.Command == "ConnectToServer") { // Connect for now
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if (e.Value > 0) {
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m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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@@ -466,6 +510,11 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
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if (e.Inflictor != m_LocalPlayer) {
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return false;
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}
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// Could this happen?
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//if (!clientServerMapsHasEntity(e.Inflictor.ID)
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// || !clientServerMapsHasEntity(e.Victim.ID)) {
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// return;
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//}
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Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
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@@ -484,6 +533,18 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
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return true;
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}
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bool Client::OnDashAbility(const Events::DashAbility& e)
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{
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if (!clientServerMapsHasEntity(e.Player) || e.Player != m_LocalPlayer.ID) {
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return false;
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}
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Packet packet(MessageType::OnDashEffect);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Player));
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m_Reliable.Send(packet);
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return true;
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}
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
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{
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m_SearchingForServers = true;
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@@ -499,7 +560,7 @@ void Client::parsePlayerDamage(Packet& packet)
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Events::PlayerDamage e;
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PlayerID victimID = packet.ReadPrimitive<EntityID>();
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PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
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if(!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)){
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if (!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)) {
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return;
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}
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e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
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@@ -511,6 +572,17 @@ void Client::parsePlayerDamage(Packet& packet)
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}
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}
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bool Client::OnDoubleJump(Events::DoubleJump & e)
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{
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if (!clientServerMapsHasEntity(e.entityID) || e.entityID != m_LocalPlayer.ID) {
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return false;
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}
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Packet packet(MessageType::OnDoubleJump);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.entityID));
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m_Reliable.Send(packet);
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return true;
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}
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void Client::sendLocalPlayerTransform()
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{
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if (!m_LocalPlayer.Valid()) {
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@@ -537,7 +609,7 @@ void Client::sendLocalPlayerTransform()
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packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
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}
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m_Unreliable.Send(packet);
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m_Reliable.Send(packet);
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}
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void Client::identifyPacketLoss()
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@@ -49,18 +49,24 @@ void Packet::WriteString(const std::string& str)
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// Message, add one extra byte for null terminator
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size_t sizeOfString = str.size() + 1;
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if (m_Offset + sizeOfString > m_MaxPacketSize) {
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//LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
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if (m_MaxPacketSize >= 32000) {
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LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
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}
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resizeData();
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}
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memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
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m_Offset += sizeOfString * sizeof(char);
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memcpy(m_Data + m_Offset, str.data(), str.size() * sizeof(char));
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m_Offset += str.size() * sizeof(char);
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m_Data[m_Offset] = '\0';
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m_Offset += 1;
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}
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void Packet::WriteData(char * data, int sizeOfData)
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{
|
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|
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if (m_Offset + sizeOfData > m_MaxPacketSize) {
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//LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2);
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if (m_MaxPacketSize >= 32000) {
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LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
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}
|
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while (m_Offset + sizeOfData > m_MaxPacketSize) {
|
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resizeData();
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}
|
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|
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+153
-83
@@ -13,7 +13,8 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
|
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &Server::OnPlayerDeath);
|
||||
// BindWW
|
||||
if (port == 0) {
|
||||
port = config->Get<float>("Networking.Port", 27666);
|
||||
@@ -29,9 +30,8 @@ Server::~Server()
|
||||
|
||||
void Server::Update()
|
||||
{
|
||||
PlayerDefinition pd;
|
||||
|
||||
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
||||
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
while (kv.second.TCPSocket->available()) {
|
||||
// Packet will get real data in receive
|
||||
@@ -47,25 +47,26 @@ void Server::Update()
|
||||
}
|
||||
}
|
||||
|
||||
while (m_Unreliable.IsSocketAvailable()) {
|
||||
// Packet will get real data in receive
|
||||
Packet packet(MessageType::Invalid);
|
||||
m_Unreliable.Receive(packet, pd);
|
||||
m_Address = pd.Endpoint.address();
|
||||
m_Port = pd.Endpoint.port();
|
||||
if (packet.GetMessageType() == MessageType::Connect) {
|
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parseUDPConnect(packet);
|
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} else {
|
||||
parseMessageType(packet);
|
||||
}
|
||||
}
|
||||
//PlayerDefinition pd;
|
||||
//while (m_Unreliable.IsSocketAvailable()) {
|
||||
// // Packet will get real data in receive
|
||||
// Packet packet(MessageType::Invalid);
|
||||
// m_Unreliable.Receive(packet, pd);
|
||||
// m_Address = pd.Endpoint.address();
|
||||
// m_Port = pd.Endpoint.port();
|
||||
// if (packet.GetMessageType() == MessageType::Connect) {
|
||||
// parseUDPConnect(packet);
|
||||
// } else {
|
||||
// parseMessageType(packet);
|
||||
// }
|
||||
//}
|
||||
|
||||
while (m_ServerlistRequest.IsSocketAvailable()) {
|
||||
Packet packet(MessageType::Invalid);
|
||||
PlayerDefinition localArea;
|
||||
localArea.Endpoint = boost::asio::ip::udp::endpoint();
|
||||
m_ServerlistRequest.Receive(packet, localArea);
|
||||
if(packet.GetMessageType() == MessageType::ServerlistRequest) {
|
||||
if (packet.GetMessageType() == MessageType::ServerlistRequest) {
|
||||
packet.ReadPrimitive<int>(); // Pop size
|
||||
packet.ReadPrimitive<int>(); // Pop MsgType
|
||||
packet.ReadPrimitive<int>(); // Pop packet ID
|
||||
@@ -76,7 +77,7 @@ void Server::Update()
|
||||
}
|
||||
|
||||
// Check if players have disconnected
|
||||
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
||||
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
||||
disconnect(m_PlayersToDisconnect.at(i));
|
||||
}
|
||||
m_PlayersToDisconnect.clear();
|
||||
@@ -136,7 +137,13 @@ void Server::parseMessageType(Packet& packet)
|
||||
parseOnPlayerDamage(packet);
|
||||
break;
|
||||
case MessageType::PlayerTransform:
|
||||
parsePlayerTransform(packet);
|
||||
parsePlayerTransform(packet);
|
||||
break;
|
||||
case MessageType::OnDoubleJump:
|
||||
parseDoubleJump(packet);
|
||||
break;
|
||||
case MessageType::OnDashEffect:
|
||||
parseDashEffect(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -155,7 +162,7 @@ void Server::unreliableBroadcast(Packet& packet)
|
||||
{
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
packet.ChangePacketID(kv.second.PacketID);
|
||||
m_Unreliable.Send(packet, kv.second);
|
||||
// m_Unreliable.Send(packet, kv.second);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -165,7 +172,7 @@ void Server::sendSnapshot()
|
||||
Packet packet(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(packet);
|
||||
addPlayersToPacket(packet, EntityID_Invalid);
|
||||
unreliableBroadcast(packet);
|
||||
reliableBroadcast(packet);
|
||||
}
|
||||
|
||||
void Server::addInputCommandsToPacket(Packet& packet)
|
||||
@@ -183,7 +190,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
|
||||
|
||||
void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
||||
{
|
||||
auto itPair = m_World->GetChildren(entityID);
|
||||
auto itPair = m_World->GetDirectChildren(entityID);
|
||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||
// Loop through every child
|
||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||
@@ -191,49 +198,47 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
||||
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
|
||||
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
|
||||
EntityWrapper childEntity(m_World, childEntityID);
|
||||
if (!shouldSendToClient(childEntity)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Write EntityID and parentsID and Entity name
|
||||
packet.WritePrimitive(childEntityID);
|
||||
packet.WritePrimitive(entityID);
|
||||
packet.WriteString(m_World->GetName(childEntityID));
|
||||
// Write components to child
|
||||
int numberOfComponents = 0;
|
||||
for (auto& i : worldComponentPools) {
|
||||
if (i.second->KnowsEntity(childEntityID)) {
|
||||
numberOfComponents++;
|
||||
if (shouldSendToClient(childEntity)) {
|
||||
// Write EntityID and parentsID and Entity name
|
||||
packet.WritePrimitive(childEntityID);
|
||||
packet.WritePrimitive(entityID);
|
||||
packet.WriteString(m_World->GetName(childEntityID));
|
||||
// Write components to child
|
||||
int numberOfComponents = 0;
|
||||
for (auto& i : worldComponentPools) {
|
||||
if (i.second->KnowsEntity(childEntityID)) {
|
||||
numberOfComponents++;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Write how many components should be read
|
||||
packet.WritePrimitive(numberOfComponents);
|
||||
for (auto& i : worldComponentPools) {
|
||||
// If the entity exist in the pool
|
||||
if (i.second->KnowsEntity(childEntityID)) {
|
||||
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
||||
// ComponentType
|
||||
packet.WriteString(componentWrapper.Info.Name);
|
||||
// Loop through fields
|
||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||
if (fieldInfo.Type == "string") {
|
||||
std::string& value = componentWrapper[componentField];
|
||||
packet.WriteString(value);
|
||||
} else {
|
||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||
// Write how many components should be read
|
||||
packet.WritePrimitive(numberOfComponents);
|
||||
for (auto& i : worldComponentPools) {
|
||||
// If the entity exist in the pool
|
||||
if (i.second->KnowsEntity(childEntityID)) {
|
||||
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
||||
// ComponentType
|
||||
packet.WriteString(componentWrapper.Info.Name);
|
||||
// Loop through fields
|
||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||
if (fieldInfo.Type == "string") {
|
||||
std::string& value = componentWrapper[componentField];
|
||||
packet.WriteString(value);
|
||||
} else {
|
||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Go to to your children
|
||||
addChildrenToPacket(packet, childEntityID);
|
||||
addPlayersToPacket(packet, childEntityID);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
{
|
||||
auto itPair = m_World->GetChildren(entityID);
|
||||
auto itPair = m_World->GetDirectChildren(entityID);
|
||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||
// Loop through every child
|
||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||
@@ -315,25 +320,28 @@ void Server::checkForTimeOuts()
|
||||
}
|
||||
}
|
||||
|
||||
void Server::parseUDPConnect(Packet & packet)
|
||||
{
|
||||
// Pop size of message int
|
||||
packet.ReadPrimitive<int>();
|
||||
int messageType = packet.ReadPrimitive<int>();
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
// parse player id and other stuff
|
||||
PlayerID playerID = packet.ReadPrimitive<int>();
|
||||
// Do something here?
|
||||
boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
|
||||
m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
|
||||
LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
|
||||
// Send a message to the player that connected
|
||||
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
|
||||
m_Unreliable.Send(connnectPacket);
|
||||
LOG_INFO("UDP Connect sent to client");
|
||||
}
|
||||
//void Server::parseUDPConnect(Packet & packet)
|
||||
//{
|
||||
// // Pop size of message int
|
||||
// packet.ReadPrimitive<int>();
|
||||
// int messageType = packet.ReadPrimitive<int>();
|
||||
// // Read packet ID
|
||||
// m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
// m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
// // parse player id and other stuff
|
||||
// PlayerID playerID = packet.ReadPrimitive<int>();
|
||||
// if (!EntityWrapper(m_World, playerID).Valid()) {
|
||||
//
|
||||
// }
|
||||
// // Do something here?
|
||||
// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
|
||||
// m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
|
||||
// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
|
||||
// // Send a message to the player that connected
|
||||
// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
|
||||
// m_Unreliable.Send(connnectPacket);
|
||||
// LOG_INFO("UDP Connect sent to client");
|
||||
//}
|
||||
|
||||
void Server::parseTCPConnect(Packet & packet)
|
||||
{
|
||||
@@ -343,11 +351,11 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
|
||||
|
||||
LOG_INFO("Parsing connections");
|
||||
// Check if player is already connected
|
||||
// Ska vara till lagd i TCPServer receive
|
||||
PlayerID playerID = GetPlayerIDFromEndpoint();
|
||||
PlayerID playerID = getPlayerIDFromEndpoint();
|
||||
if (playerID == -1) {
|
||||
return;
|
||||
}
|
||||
@@ -359,6 +367,11 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
m_ConnectedPlayers.at(playerID).TCPAddress = m_Address;
|
||||
m_ConnectedPlayers.at(playerID).TCPPort = m_Port;
|
||||
|
||||
Events::PlayerConnected e;
|
||||
e.PlayerID = playerID;
|
||||
e.PlayerName = m_ConnectedPlayers.at(playerID).Name;
|
||||
m_EventBroker->Publish(e);
|
||||
|
||||
LOG_INFO("parseTCPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(),
|
||||
m_ConnectedPlayers.at(playerID).TCPAddress.to_string().c_str());
|
||||
|
||||
@@ -455,8 +468,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
|
||||
}
|
||||
isReadingData = !isReadingData;
|
||||
m_SaveDataTimer = std::clock();
|
||||
}
|
||||
else if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||
} else if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||
kick(0);
|
||||
}
|
||||
|
||||
@@ -507,13 +519,36 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
|
||||
packet.WritePrimitive(e.Damage);
|
||||
reliableBroadcast(packet);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
|
||||
{
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
if (e.Player.ID == kv.second.EntityID) {
|
||||
Packet packet(MessageType::AmmoPickup);
|
||||
// We dont send playerID as it will be set at client to local
|
||||
packet.WritePrimitive(e.AmmoGain);
|
||||
m_Reliable.Send(packet, kv.second);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Server::OnPlayerDeath(const Events::PlayerDeath& e)
|
||||
{
|
||||
Events::KillDeath eKD;
|
||||
eKD.Casualty = getPlayerIDFromEntityID(e.Player.ID);
|
||||
eKD.Killer = getPlayerIDFromEntityID(e.Killer.ID);
|
||||
m_EventBroker->Publish(eKD);
|
||||
return false;
|
||||
}
|
||||
|
||||
void Server::parseClientPing()
|
||||
{
|
||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||
PlayerID player = GetPlayerIDFromEndpoint();
|
||||
PlayerID player = getPlayerIDFromEndpoint();
|
||||
if (player == -1) {
|
||||
return;
|
||||
}
|
||||
@@ -536,11 +571,22 @@ void Server::parsePing()
|
||||
}
|
||||
}
|
||||
|
||||
bool Server::parseDoubleJump(Packet & packet)
|
||||
{
|
||||
reliableBroadcast(packet);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::parseDashEffect(Packet& packet)
|
||||
{
|
||||
reliableBroadcast(packet);
|
||||
}
|
||||
|
||||
void Server::parseOnInputCommand(Packet& packet)
|
||||
{
|
||||
PlayerID player = -1;
|
||||
// Check which player it was who sent the message
|
||||
player = GetPlayerIDFromEndpoint();
|
||||
player = getPlayerIDFromEndpoint();
|
||||
if (player != -1) {
|
||||
while (packet.DataReadSize() < packet.Size()) {
|
||||
Events::InputCommand e;
|
||||
@@ -559,7 +605,7 @@ void Server::parseOnInputCommand(Packet& packet)
|
||||
|
||||
void Server::parsePlayerTransform(Packet& packet)
|
||||
{
|
||||
PlayerID playerID = GetPlayerIDFromEndpoint();
|
||||
PlayerID playerID = getPlayerIDFromEndpoint();
|
||||
if (playerID == -1) {
|
||||
return;
|
||||
}
|
||||
@@ -595,11 +641,25 @@ void Server::parsePlayerTransform(Packet& packet)
|
||||
|
||||
bool Server::shouldSendToClient(EntityWrapper childEntity)
|
||||
{
|
||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
||||
|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
|
||||
auto children = m_World->GetDirectChildren(childEntity.ID);
|
||||
for (auto it = children.first; it != children.second; it++) {
|
||||
EntityWrapper child(m_World, it->second);
|
||||
if (child.HasComponent("CapturePoint") || child.HasComponent("HealthPickup")
|
||||
|| child.HasComponent("AmmoPickup")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return childEntity.HasComponent("Player")
|
||||
|| childEntity.FirstParentWithComponent("Player").Valid()
|
||||
|| childEntity.HasComponent("CapturePoint")
|
||||
|| childEntity.HasComponent("HealthPickup")
|
||||
|| childEntity.HasComponent("AmmoPickup")
|
||||
|| childEntity.HasComponent("ScoreScreen")
|
||||
|| childEntity.FirstParentWithComponent("ScoreScreen").Valid()
|
||||
|| childEntity.FirstParentWithComponent("CapturePoint").Valid();
|
||||
}
|
||||
|
||||
PlayerID Server::GetPlayerIDFromEndpoint()
|
||||
PlayerID Server::getPlayerIDFromEndpoint()
|
||||
{
|
||||
// check both tcp and udp connection
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
@@ -611,4 +671,14 @@ PlayerID Server::GetPlayerIDFromEndpoint()
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
|
||||
{
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
if (entityID == kv.second.EntityID) {
|
||||
return kv.first;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -74,7 +74,10 @@ size_t TCPClient::readBuffer()
|
||||
boost::asio::ip::tcp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
if (sizeOfPacket > m_Socket->available()) {
|
||||
LOG_WARNING("TCPClient::readBuffer(): We haven't got the whole packet yet.");
|
||||
//return 0;
|
||||
}
|
||||
// if the buffer is to small increase the size of it
|
||||
// TODO if message is huge 1 time the buffer will not decrease.
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
@@ -82,12 +85,15 @@ size_t TCPClient::readBuffer()
|
||||
m_ReadBuffer = new char[sizeOfPacket];
|
||||
m_BufferSize = sizeOfPacket;
|
||||
}
|
||||
// Read the rest of the message
|
||||
size_t bytesReceived = m_Socket->read_some(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
|
||||
error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
size_t bytesReceived = 0;
|
||||
while (sizeOfPacket > bytesReceived) {
|
||||
// Read the rest of the message
|
||||
bytesReceived += m_Socket->read_some(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket - bytesReceived),
|
||||
error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
@@ -4,6 +4,8 @@ using namespace boost::asio::ip;
|
||||
TCPServer::TCPServer()
|
||||
{
|
||||
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
|
||||
// Make the acceptor non-blocking so we wont get stuck in AcceptNewConnections().
|
||||
acceptor->non_blocking(true);
|
||||
m_Port = GetPort();
|
||||
m_Address = GetAddress();
|
||||
}
|
||||
@@ -13,14 +15,24 @@ TCPServer::~TCPServer()
|
||||
|
||||
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
||||
{
|
||||
boost::system::error_code error;
|
||||
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
|
||||
m_IOService.poll();
|
||||
acceptor->async_accept(*newSocket,
|
||||
boost::bind(&TCPServer::handle_accept, this, newSocket, boost::ref(nextPlayerID), boost::ref(connectedPlayers),
|
||||
boost::asio::placeholders::error));
|
||||
acceptor->accept(*newSocket, error);
|
||||
// If no error occured add new tcp connection
|
||||
if (!error) {
|
||||
// Add tcp socket to connections
|
||||
boost::asio::ip::tcp::no_delay option(true);
|
||||
newSocket->set_option(option);
|
||||
PlayerDefinition pd;
|
||||
pd.StopTime = std::clock();
|
||||
pd.TCPSocket = newSocket;
|
||||
pd.TCPAddress = newSocket.get()->remote_endpoint().address();
|
||||
pd.TCPPort = newSocket.get()->remote_endpoint().port();
|
||||
connectedPlayers[nextPlayerID++] = pd;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
PlayerID TCPServer::getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
boost::asio::ip::address address, unsigned short port)
|
||||
{
|
||||
for (auto& kv : connectedPlayers) {
|
||||
@@ -32,24 +44,6 @@ PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& con
|
||||
return -1;
|
||||
}
|
||||
|
||||
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
|
||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
const boost::system::error_code& error)
|
||||
{
|
||||
if (!error && GetPlayerIDFromEndpoint(connectedPlayers, socket->remote_endpoint().address(),
|
||||
socket->remote_endpoint().port()) == -1) {
|
||||
// Add tcp socket to connections
|
||||
boost::asio::ip::tcp::no_delay option(true);
|
||||
socket->set_option(option);
|
||||
PlayerDefinition pd;
|
||||
pd.StopTime = std::clock();
|
||||
pd.TCPSocket = socket;
|
||||
pd.TCPAddress = socket.get()->remote_endpoint().address();
|
||||
pd.TCPPort = socket.get()->remote_endpoint().port();
|
||||
connectedPlayers[nextPlayerID++] = pd;
|
||||
}
|
||||
}
|
||||
|
||||
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
@@ -112,7 +106,10 @@ int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
|
||||
boost::asio::ip::tcp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
if (sizeOfPacket > playerDefinition.TCPSocket->available()) {
|
||||
LOG_WARNING("TCPServer::readBuffer(): We haven't got the whole packet yet.");
|
||||
return 0;
|
||||
}
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
|
||||
@@ -45,7 +45,10 @@ int UDPClient::readBuffer()
|
||||
boost::asio::ip::udp::socket::message_peek, error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
if (sizeOfPacket > m_Socket->available()) {
|
||||
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
|
||||
//return 0;
|
||||
}
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
|
||||
@@ -21,33 +21,38 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
playerDefinition.Endpoint,
|
||||
0);
|
||||
LOG_INFO("Size of packet is %i", bytesSent);
|
||||
} catch (const boost::system::system_error& e) {
|
||||
LOG_INFO(e.what());
|
||||
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
|
||||
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
|
||||
}
|
||||
|
||||
}
|
||||
// Send back to endpoint of received packet
|
||||
void UDPServer::Send(Packet & packet)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
m_Socket->send_to(
|
||||
size_t bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint,
|
||||
0);
|
||||
LOG_INFO("Size of packet is %i", bytesSent);
|
||||
}
|
||||
|
||||
// Broadcasting respond specific logic
|
||||
void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
m_Socket->send_to(
|
||||
size_t bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
endpoint,
|
||||
0);
|
||||
LOG_INFO("Size of packet is %i", bytesSent);
|
||||
}
|
||||
|
||||
// Broadcasting
|
||||
@@ -55,7 +60,7 @@ void UDPServer::Broadcast(Packet & packet, int port)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
m_Socket->set_option(boost::asio::socket_base::broadcast(true));
|
||||
m_Socket->send_to(
|
||||
size_t bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
@@ -92,6 +97,11 @@ int UDPServer::readBuffer()
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
if (sizeOfPacket > m_Socket->available()) {
|
||||
LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
|
||||
//return 0;
|
||||
}
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
|
||||
Reference in New Issue
Block a user