Death explosion should always get triggered now. (I hope)

This commit is contained in:
Jocke
2016-02-26 11:08:05 +01:00
parent eac9a9daf6
commit 18450ff4f3
2 changed files with 9 additions and 2 deletions
+1
View File
@@ -19,6 +19,7 @@
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Core/ConfigFile.h"
#include "Core/EPlayerDeath.h"
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "../Game/Events/EDoubleJump.h"