New Event: EShoot. New Components: PrimaryItem,SecondaryItem. New Test: ShootEventTest. Added LeftMouseRelease->Shoot in PlayerSystem
TODO: generalize the test
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@@ -7,6 +7,8 @@
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#include "Common.h"
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#include "Core/System.h"
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#include "Collision/ETrigger.h"
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#include "Core\EMouseRelease.h"
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#include "Core\EShoot.h"
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class PlayerSystem : public PureSystem
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{
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@@ -17,17 +19,22 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch);
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EVENT_SUBSCRIBE_MEMBER(m_EEnter, &PlayerSystem::OnEnter);
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EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave);
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EVENT_SUBSCRIBE_MEMBER(m_MouseRelease, &PlayerSystem::OnMouseRelease);
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}
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virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
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private:
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float m_Speed = 5;
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bool leftMouseWasReleased = false;
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glm::vec2 aimingCoordinates;
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EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
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bool OnEnter(const Events::TriggerEnter &event);
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EventRelay<PlayerSystem, Events::TriggerTouch> m_ETouch;
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bool PlayerSystem::OnTouch(const Events::TriggerTouch &event);
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EventRelay<PlayerSystem, Events::TriggerLeave> m_ELeave;
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bool PlayerSystem::OnLeave(const Events::TriggerLeave &event);
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EventRelay<PlayerSystem, Events::MouseRelease> m_MouseRelease;
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bool PlayerSystem::OnMouseRelease(const Events::MouseRelease& e);
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};
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#endif
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