Added 3D picking of models to renderer
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@@ -18,7 +18,6 @@ public:
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std::string GetFileName() const;
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GLuint GetHandle() const;
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bool IsCompiled() const;
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protected:
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GLenum m_ShaderType;
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std::string m_FileName;
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@@ -74,6 +73,7 @@ public:
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GLuint GetHandle();
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void Bind();
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void Unbind();
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void BindFragDataLocation(int index, std::string name);
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private:
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GLuint m_ShaderProgramHandle;
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