Added 3D picking of models to renderer
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#version 430
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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uniform vec2 PickingColor;
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in VertexData{
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vec3 Position;
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}Input;
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out vec4 TextureFragment;
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void main()
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{
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TextureFragment = vec4(PickingColor, 0, 1);
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}
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