Added 3D picking of models to renderer
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@@ -150,4 +150,14 @@ void ShaderProgram::Bind()
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void ShaderProgram::Unbind()
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{
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glActiveShaderProgram(0, 0);
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}
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}
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void ShaderProgram::BindFragDataLocation(int index, std::string name)
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{
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if (m_ShaderProgramHandle == 0)
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return;
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glBindFragDataLocation(m_ShaderProgramHandle, index, name.c_str());
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}
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