Added 3D picking of models to renderer

This commit is contained in:
viktorljung
2015-12-02 18:00:11 +01:00
parent eb50a747fa
commit 18b63c7ef3
9 changed files with 329 additions and 48 deletions
+11 -1
View File
@@ -150,4 +150,14 @@ void ShaderProgram::Bind()
void ShaderProgram::Unbind()
{
glActiveShaderProgram(0, 0);
}
}
void ShaderProgram::BindFragDataLocation(int index, std::string name)
{
if (m_ShaderProgramHandle == 0)
return;
glBindFragDataLocation(m_ShaderProgramHandle, index, name.c_str());
}