WIP Defender tracers
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@@ -32,6 +32,7 @@ private:
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// Weapon functions
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void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
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void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, const std::vector<glm::vec2>& pattern);
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void spawnTracers(ComponentWrapper cWeapon, WeaponInfo& wi, std::vector<glm::vec2> pattern);
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bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
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// Utility
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