Begin clean-up
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@@ -8,12 +8,10 @@ class BufferResource
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{
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public:
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BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment);
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BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint layers);
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GLuint* m_ResourceHandle;
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GLenum m_ResourceType;
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GLenum m_Attachment;
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GLuint m_Layers;
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private:
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};
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@@ -24,9 +22,6 @@ class ResourceType : public BufferResource
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public:
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ResourceType(GLuint* resourceHandle, GLenum attachment)
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: BufferResource(resourceHandle, RESOURCETYPE, attachment) { }
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ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint layers)
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: BufferResource(resourceHandle, RESOURCETYPE, attachment, layers) { }
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};
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class Texture2D : public ResourceType<GL_TEXTURE_2D>
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@@ -48,15 +43,6 @@ public:
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~RenderBuffer();
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};
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class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
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{
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public:
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Texture2DArray(GLuint* resourceHandle, GLenum attachment, GLuint layers)
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: ResourceType(resourceHandle, attachment, layers) { };
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~Texture2DArray();
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};
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class FrameBuffer
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{
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public:
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