Idel
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@@ -72,7 +72,7 @@
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<Entity name="Idle">
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<Entity name="Idle">
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<Components>
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<Components>
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<c:Animation>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<AnimationName>IdelF</AnimationName>
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<Play>true</Play>
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<Play>true</Play>
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<Additive>true</Additive>
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<Additive>true</Additive>
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</c:Animation>
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</c:Animation>
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@@ -91,8 +91,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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</c:Model>
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<c:Transform>
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<c:Transform>
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<Position X="0.118469834" Y="-0.231588811" Z="-0.181454763"/>
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<Position X="0.120748274" Y="-0.228437141" Z="-0.181454718"/>
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<Orientation X="0.0104042515" Y="-0.00268274755" Z="0.0428440832"/>
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<Orientation X="0.0102804415" Y="-0.00312523148" Z="0.0428143665"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children>
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<Children>
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@@ -127,9 +127,9 @@
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<InheritScale>true</InheritScale>
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<InheritScale>true</InheritScale>
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</c:BoneAttachment>
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</c:BoneAttachment>
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<c:Transform>
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<c:Transform>
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<Position X="0.0517482236" Y="-0.0985872298" Z="-0.255526245"/>
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<Position X="0.0540266186" Y="-0.0954354703" Z="-0.255526125"/>
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<Orientation X="0.000683688093" Y="0.0774232447" Z="0.0011862258"/>
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<Orientation X="0.000778362213" Y="0.0774229616" Z="0.00124316185"/>
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<Scale X="0.25" Y="0.250000119" Z="0.500000238"/>
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<Scale X="0.25000003" Y="0.250000238" Z="0.500000417"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children>
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<Children>
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