Added a ScreenCoords class with some util functions to clean up the Renderer class.
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@@ -44,19 +44,15 @@ private:
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void InitializeShaders();
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void InitializeTextures();
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void InitializeFrameBuffers();
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//TODO: Render: Remove ModelsToDraw from Renderer.
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//TODO: Renderer: Remove ModelsToDraw from Renderer.
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void ModelsToDraw();
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//TODO: Renderer: Get EnqueueModel and InputUpdate out of renderer
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void EnqueueModel(Model* model);
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void InputUpdate(double dt);
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void PickingPass();
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void DrawScreenQuad(GLuint textureToDraw);
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glm::vec3 GetClickedPixelData(float x, float y);
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void DrawScene(RenderQueueCollection& rq);
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//--------------------Utility functions----------------//
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glm::vec3 ScreenCoordsToWorldPos(glm::vec2 screenCoord, float depth);
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//EntityID ScreenCoordsToEntityID(glm::vec2 screenCoord, float depth);
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//--------------------ShaderPrograms-------------------//
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ShaderProgram m_BasicForwardProgram;
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ShaderProgram m_PickingProgram;
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