Added a ScreenCoords class with some util functions to clean up the Renderer class.
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
#ifndef ScreenCoords_h__
|
||||
#define ScreenCoords_h__
|
||||
|
||||
#include "../../Common.h"
|
||||
#include "../../OpenGL.h"
|
||||
#include "../../GLM.h"
|
||||
#include "../../Core/Util/Rectangle.h"
|
||||
|
||||
class ScreenCoords
|
||||
{
|
||||
public:
|
||||
ScreenCoords() = delete;
|
||||
//Return world position from given screenspace coordinates and depth value in viewspace.
|
||||
static glm::vec3 ToWorldPos(glm::vec2 screenCoord, float depth, Rectangle resolution, glm::mat4 cameraProjectionMat, glm::mat4 cameraViewMat);
|
||||
static glm::vec3 ToWorldPos(float x, float y, float depth, Rectangle resolution, glm::mat4 cameraProjectionMat, glm::mat4 cameraViewMat);
|
||||
static glm::vec3 ToWorldPos(glm::vec2 screenCoord, float depth, float screenWidth, float screenHeight, glm::mat4 cameraProjectionMat, glm::mat4 cameraViewMat);
|
||||
static glm::vec3 ToWorldPos(float x, float y, float depth, float screenWidth, float screenHeight, glm::mat4 cameraProjectionMat, glm::mat4 cameraViewMat);
|
||||
//Return data from the given buffers at the coordinates given in screenspace. Buffer should probably have a texture that covers the screen.
|
||||
//Data is given as R = x, B = y, and
|
||||
static glm::vec3 ToPixelData(glm::vec2 screenCoord, GLuint PickDataBuffer, GLuint DepthBuffer);
|
||||
static glm::vec3 ToPixelData(float x, float y, GLuint PickDataBuffer, GLuint DepthBuffer);
|
||||
//Return EntityID of the clicked coordinate in given screenspace coordinates.
|
||||
//EntityID ScreenCoordsToEntityID(glm::vec2 screenCoord, float depth);
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user