Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
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@@ -8,6 +8,7 @@
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#include "Core/InputManager.h"
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#include "GUI/Frame.h"
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#include "Core/World.h"
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#include "Rendering/RenderQueueFactory.h"
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class Game
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{
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@@ -26,6 +27,7 @@ private:
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InputManager* m_InputManager;
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GUI::Frame* m_FrameStack;
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World* m_World;
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RenderQueueFactory* m_RenderQueueFactory;
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};
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#endif
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