Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.

Still needs more work
This commit is contained in:
viktorljung
2015-12-07 16:24:34 +01:00
parent 96a10ada38
commit 1df63aecd5
8 changed files with 198 additions and 102 deletions
+73 -14
View File
@@ -73,6 +73,13 @@ private:
std::make_tuple(sizeof(glm::quat), "Orientation", glm::quat()),
std::make_tuple(sizeof(glm::vec3), "Scale", glm::vec3(1.f, 1.f, 1.f))
}
},
{
"Model",
{
std::make_tuple(sizeof(std::string), "ModelFile", std::string("Unnamed")),
std::make_tuple(sizeof(glm::vec4), "Color", glm::vec4(1.f, 1.f, 1.f, 1.f)),
}
}
};
@@ -106,19 +113,71 @@ private:
void createTestEntities()
{
EntityID e = CreateEntity();
AttachComponent(e, "Test");
AttachComponent(e, "Debug");
AttachComponent(e, "Transform");
ComponentWrapper testComponent = GetComponent(e, "Test");
int testValue = testComponent["TestInteger"];
float testFloat = testComponent["TestFloat"];
ComponentWrapper debugComponent = GetComponent(e, "Debug");
std::string name = debugComponent["Name"];
glm::vec3 pickingColor = debugComponent["PickingColor"];
ComponentWrapper testTransform = GetComponent(e, "Transform");
glm::vec3 pos = testTransform["Position"];
glm::quat ori = testTransform["Orientation"];
glm::vec3 scale = testTransform["Scale"];
{
EntityID e = CreateEntity();
AttachComponent(e, "Test");
AttachComponent(e, "Debug");
AttachComponent(e, "Transform");
ComponentWrapper testComponent = GetComponent(e, "Test");
int testValue = testComponent["TestInteger"];
float testFloat = testComponent["TestFloat"];
ComponentWrapper debugComponent = GetComponent(e, "Debug");
std::string name = debugComponent["Name"];
glm::vec3 pickingColor = debugComponent["PickingColor"];
ComponentWrapper testTransform = GetComponent(e, "Transform");
glm::vec3 pos = testTransform["Position"];
glm::quat ori = testTransform["Orientation"];
glm::vec3 scale = testTransform["Scale"];
}
{
EntityID entityTranslationWidget = CreateEntity();
AttachComponent(entityTranslationWidget, "Transform");
AttachComponent(entityTranslationWidget, "Model");
ComponentWrapper testTransform = GetComponent(entityTranslationWidget, "Transform");
glm::vec3 pos = testTransform["Position"];
glm::quat ori = testTransform["Orientation"];
glm::vec3 scale = testTransform["Scale"];
ComponentWrapper testModel = GetComponent(entityTranslationWidget, "Model");
std::string file = testModel["ModelFile"];
file = "Models/TranslationWidget.obj";
testModel["ModelFile"] = file;
glm::vec4 col = testModel["Color"];
}
{
EntityID entityScaleWidget = CreateEntity();
AttachComponent(entityScaleWidget, "Transform");
AttachComponent(entityScaleWidget, "Model");
ComponentWrapper testTransform = GetComponent(entityScaleWidget, "Transform");
glm::vec3 pos = testTransform["Position"];
pos = glm::vec3(-1.5f, 0.f, 0.f);
testTransform["Position"] = pos;
glm::quat ori = testTransform["Orientation"];
glm::vec3 scale = testTransform["Scale"];
ComponentWrapper testModel = GetComponent(entityScaleWidget, "Model");
std::string file = testModel["ModelFile"];
file = "Models/ScaleWidget.obj";
testModel["ModelFile"] = file;
glm::vec4 col = testModel["Color"];
}
{
EntityID entityRotationWidget = CreateEntity();
AttachComponent(entityRotationWidget, "Transform");
AttachComponent(entityRotationWidget, "Model");
ComponentWrapper testTransform = GetComponent(entityRotationWidget, "Transform");
glm::vec3 pos = testTransform["Position"];
pos = glm::vec3(1.5f, 0.f, 0.f);
testTransform["Position"] = pos;
glm::quat ori = testTransform["Orientation"];
glm::vec3 scale = testTransform["Scale"];
ComponentWrapper testModel = GetComponent(entityRotationWidget, "Model");
std::string file = testModel["ModelFile"];
file = "Models/RotationWidget.obj";
testModel["ModelFile"] = file;
glm::vec4 col = testModel["Color"];
}
}
};