Created EPlayerSpawned that gets published when a player spawns
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@@ -0,0 +1,19 @@
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#ifndef EPlayerSpawned_h__
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#define EPlayerSpawned_h__
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#include "Core/Event.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct PlayerSpawned : Event
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{
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int PlayerID;
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EntityWrapper Player;
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EntityWrapper Spawner;
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};
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}
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#endif
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@@ -2,6 +2,7 @@
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#include "Input/EInputCommand.h"
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#include "Systems/SpawnerSystem.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Events/EPlayerSpawned.h"
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class PlayerSpawnSystem : public ImpureSystem
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{
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@@ -11,8 +12,14 @@ public:
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virtual void Update(double dt) override;
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private:
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struct SpawnRequest
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{
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int PlayerID;
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ComponentInfo::EnumType Team;
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};
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EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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std::vector<int> m_SpawnRequests;
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std::vector<SpawnRequest> m_SpawnRequests;
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};
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