diff --git a/src/Engine/CMakeLists.txt b/src/Engine/CMakeLists.txt index 861573a3..7bc15041 100644 --- a/src/Engine/CMakeLists.txt +++ b/src/Engine/CMakeLists.txt @@ -48,7 +48,12 @@ file(GLOB SOURCE_FILES_Rendering "${INCLUDE_PATH}/Rendering/*.h" "Rendering/*.cpp" ) +file(GLOB SOURCE_FILES_Rendering_Util + "${INCLUDE_PATH}/Rendering/Util/*.h" + "Rendering/Util/*.cpp" +) source_group(Rendering FILES ${SOURCE_FILES_Rendering}) +source_group(Rendering\\Util FILES ${SOURCE_FILES_Rendering_Util}) file(GLOB SOURCE_FILES_GUI "${INCLUDE_PATH}/GUI/*.h" diff --git a/src/Game/CMakeLists.txt b/src/Game/CMakeLists.txt index 2fceae1e..41cc30eb 100644 --- a/src/Game/CMakeLists.txt +++ b/src/Game/CMakeLists.txt @@ -1,41 +1,24 @@ project(TacticalZ-Game) -find_package(OpenGL REQUIRED) -find_package(GLEW REQUIRED) -find_package(GLFW REQUIRED) find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono) -find_package(assimp REQUIRED) -find_package(ZLIB REQUIRED) -find_package(PNG REQUIRED) -# Because FindOpenAL is retarded -#set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL") -#find_package(OpenAL REQUIRED) -if(UNIX) - find_package(X11 REQUIRED) -endif() set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include/Game) include_directories( ${CMAKE_SOURCE_DIR}/include/Engine + ${CMAKE_SOURCE_DIR}/deps/include ${INCLUDE_PATH} - ${OPENGL_INCLUDE_DIR} - ${GLEW_INCLUDE_DIRS} - ${GLFW_INCLUDE_DIRS} ${Boost_INCLUDE_DIRS} - ${assimp_INCLUDE_DIRS} - ${PNG_INCLUDE_DIRS} - ${OPENAL_INCLUDE_DIR} - ${X11_INCLUDE_DIRS} ) file(GLOB SOURCE_FILES "${INCLUDE_PATH}/*.h" - "*.cpp" + #"*.cpp" ) #source_group(Core FILES ${SOURCE_FILES}) set(SOURCE_FILES ${SOURCE_FILES} + "Game.cpp" ) set(LIBRARIES diff --git a/tools/deploy.bat b/tools/deploy.bat index b3f51c07..cdab1c20 100755 --- a/tools/deploy.bat +++ b/tools/deploy.bat @@ -1,6 +1,7 @@ @ECHO off SET DeployLocation=bin\ +MKDIR %DeployLocation% ECHO Deploying assets to %DeployLocation% :: Asset folders