Set up Renderer base and shader compilation
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#ifndef Renderer_h__
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#define Renderer_h__
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#include <sstream>
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#include "IRenderer.h"
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#include "ShaderProgram.h"
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class Renderer : public IRenderer
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{
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public:
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virtual void Initialize() override;
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virtual void Draw(RenderQueueCollection& rq) override;
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private:
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void InitializeWindow();
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void InitializeShaders();
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ShaderProgram m_BasicForwardProgram;
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};
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#endif
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