Set up Renderer base and shader compilation

This commit is contained in:
viktorljung
2015-12-01 10:35:59 +01:00
parent 798e42999d
commit 1fdf312af4
8 changed files with 391 additions and 2 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ Game::Game(int argc, char* argv[])
m_EventBroker = new EventBroker();
// Create the renderer
m_Renderer = new DummyRenderer();
m_Renderer = new Renderer();
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
m_Renderer->SetResolution(Rectangle(