Set up Renderer base and shader compilation
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@@ -11,7 +11,7 @@ Game::Game(int argc, char* argv[])
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m_EventBroker = new EventBroker();
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// Create the renderer
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m_Renderer = new DummyRenderer();
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m_Renderer = new Renderer();
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m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
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m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
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m_Renderer->SetResolution(Rectangle(
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