fixup! Blend duration can now be 0.0
Commited input test stuff
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@@ -4,7 +4,6 @@ AnimationSystem::AnimationSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EAutoAnimationBlend, &AnimationSystem::OnAutoAnimationBlend);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &AnimationSystem::OnInputCommand);
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}
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void AnimationSystem::Update(double dt)
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@@ -221,42 +220,3 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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m_AutoBlendQueues[subTreeRoot].Insert(abj);
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return true;
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}
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bool AnimationSystem::OnInputCommand(const Events::InputCommand& e)
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{
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if (e.Value == 1.0f) {
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if (e.Command == "Shoot") {
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auto blendComponents = m_World->GetComponents("Model");
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if (blendComponents == nullptr) {
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return false;
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}
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for (auto& bc : *blendComponents) {
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EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
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if (entity.Name() == "Hands") {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.0;
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aeb.NodeName = "Fire";
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aeb.RootNode = entity;
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aeb.Start = true;
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aeb.Restart = true;
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m_EventBroker->Publish(aeb);
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Idle";
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aeb.RootNode = entity;
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aeb.Delay = 0.0;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = entity.FirstChildByName("PrimaryBlendTree").FirstChildByName("Fire");
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m_EventBroker->Publish(aeb);
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}
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}
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}
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}
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}
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}
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