SSAO is working, but is kinda crappy. You can change shade variables in the debug window.

This commit is contained in:
Teejoon
2016-02-19 16:50:04 +01:00
parent 0d665c10fe
commit 201480b17f
16 changed files with 444 additions and 38 deletions
+8
View File
@@ -0,0 +1,8 @@
#version 430
layout (location = 0) in vec3 Position;
void main()
{
gl_Position = vec4(Position, 1.0);
}