SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
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#include "Rendering/SSAOPassState.h"
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SSAOPassState::SSAOPassState()
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{
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//BindFramebuffer(0);
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Disable(GL_BLEND);
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Disable(GL_DEPTH_TEST);
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Disable(GL_CULL_FACE);
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}
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SSAOPassState::~SSAOPassState()
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{
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}
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