SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
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@@ -98,8 +98,7 @@ void ShaderProgram::AddShader(std::shared_ptr<Shader> shader)
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void ShaderProgram::Compile()
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{
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if (m_ShaderProgramHandle == 0)
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{
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if (m_ShaderProgramHandle == 0) {
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m_ShaderProgramHandle = glCreateProgram();
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}
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