Merge branch 'master' into Shadows
# Conflicts: # assets # include/Engine/Rendering/DrawFinalPass.h # include/Engine/Rendering/Renderer.h # resources/Shaders/ForwardPlus.frag.glsl # resources/Shaders/ForwardPlus.vert.glsl # src/Engine/Rendering/DrawFinalPass.cpp # src/Engine/Rendering/FrameBuffer.cpp # src/Engine/Rendering/Renderer.cpp
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@@ -8,8 +8,13 @@
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<Children>
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<Entity name="Scenemesh">
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<Components>
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<c:AABB>
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<Origin X="0.195705414" Y="26.0382366" Z="-0.010017395"/>
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<Size X="135.414337" Y="68.3848572" Z="180.020035"/>
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</c:AABB>
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<c:Collidable/>
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<c:Model>
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<Resource>Models\MapVersion1.mesh</Resource>
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<Resource>Models/LevelBase/MapVersion1.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -21,7 +26,7 @@
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<Intensity>2</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.mesh</Resource>
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<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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@@ -139,7 +144,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="57.7363472" Y="1.18853188" Z="79.5"/>
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<Position X="57.7363472" Y="4.98900032" Z="79.5"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -201,14 +206,16 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="-60.2567062" Y="1.60000002" Z="-78.1000061"/>
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<Position X="-60.2567062" Y="9.40000057" Z="-78.1000061"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform/>
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<c:Transform>
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<Position X="0" Y="2.10000014" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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