Revert "Revert "Shadows""

This reverts commit 73b8bff1f3.
This commit is contained in:
FakeShemp
2016-03-07 19:45:46 +01:00
parent 3edc2f4819
commit 2049d630e9
21 changed files with 2280 additions and 9 deletions
+10
View File
@@ -1,8 +1,12 @@
#version 430
#define MAX_SPLITS 4
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
uniform mat4 LightV[MAX_SPLITS];
uniform mat4 LightP[MAX_SPLITS];
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
@@ -18,6 +22,7 @@ out VertexData{
vec2 TextureCoordinate;
vec4 ExplosionColor;
float ExplosionPercentageElapsed;
vec4 PositionLightSpace[MAX_SPLITS];
}Output;
void main()
@@ -31,4 +36,9 @@ void main()
Output.BiTangent = vec3(TIM * vec4(BiTangent, 0.0));
Output.ExplosionColor = vec4(1.0);
Output.ExplosionPercentageElapsed = 0.0;
for(int i = 0; i < MAX_SPLITS; i++)
{
Output.PositionLightSpace[i] = LightP[i] * LightV[i] * M * vec4(Position, 1.0);
}
}